Perbankan dalam permainan: Warsh disahkan, Undang-Undang Kecerdasan Beraudit Maju, UFC’s White memerintahkan Trump untuk menafikan pengecualian rugi iGame

Perbankan dalam permainan: Warsh disahkan, Undang-Undang Kecerdasan Beraudit Maju, UFC’s White memerintahkan Trump untuk menafikan pengecualian rugi

(AsiaGameHub) - Berita kewangan yang menarik bagi industri permainan muncul minggu ini, bermula dengan pengesahan Senator Kevin Warsh sebagai ketua baharu Bank Pusat Amerika Syarikat (Federal Reserve) pada hari Rabu. Warsh, yang terdahulu menjalani jawatan sebagai pegawai Fed semasa Keganasan Kebangkitan Semula, menggantikan Jerome Powell setelah beliau menghabiskan sembilan tahun sebagai bankir pusat tertinggi negara. Fed telah bergelut untuk melonggarkan kadar faedah sejak runtuhan ekonomi akibat Covid mengakibatkan kadar melebihi 5%. Inflasi masih di atas sasaran 2% Fed dan harga tenaga melonjak disebabkan konflik AS-Iran, yang telah menghapuskan cuti faedah yang dinantikan perniagaan pada tahun ini. Bagi syarikat, ini telah mengekalkan kos pinjaman yang tinggi dan penilaian lebih rendah daripada biasa. Warsh dipandang sebagai konservatif ekonomi, kerana beliau bercadang melawan polisi "penyusuan kuantitatif" (quantitative easing) jangka panjang Fed, atau memperluaskan sekumpulan aset dengan pembelian aset. Pada pendahuluan beliau pada 2006, Warsh menyokong penyusuan kuantitatif sebagai cara radikal untuk menyerang krisis yang akan datang. Tetapi beliau mengundurkan diri pada 2011, berikutan kebimbangan tentang belanjawan berlebihan. Pada pertengahan 2008, sekumpulan aset Fed berada di bawah $1 trilion; kini, ia berada di atas $6 trilion. Sekumpulan aset mencapai puncak $8.7 trilion pada 2024. Walaupun Warsh telah mengisytiharkan bahawa kewangan Fed adalah penting berikutan serangan undang-undang terhadap Powell, pasaran mengharapkan cuti faedah. Dalam situasi itu, ramai syarikat permainan akan gembira, kerana beberapa saham industri utama berada jauh di bawah rekod tertinggi. "Saham bergerak atas dua sebab, secara ringkas: perubahan anggaran, jadi nombor yang lebih baik, konsumen yang lebih baik, GDP tumbuh, itu sebahagian. Kemudian sebahagian kedua adalah gandaan penilaian, dan apabila kadar turun, ia sepatutnya akan menyebabkan gandaan yang lebih tinggi," kata analisis permainan utama Macquarie Chad Beynon dalam wawancara iGB pada Februari. Dunia kewangan, permainan mendengar Clarity Act Pada hari Kamis, Jawatankuasa Kewangan Senator telah menerima Clarity Act, undang-undang yang sangat dinantikan yang menetapkan rangka kerja untuk mata wang elektronik dan aset digital. Undang-undang ini kini akan diteruskan ke Senat penuh, tempat ia dijangka akan mengalami perbincangan yang baru. Masa sangat penting – Republikan berharap boleh menerima undang-undang ini sebelum pemilihan tengah tahun November, yang boleh membatalkan majoriti mereka sekarang. Clarity Act tidak langsung berkaitan dengan perjudian tetapi penolakan undang-undang itu akan mempunyai implikasi bagi sektor itu. Sebagai permulaan, undang-undang itu akan memberi banyak tugas pengawasan kepada Komisi Kontrak Hadapan (Commodity Futures Trading Commission). CFTC adalah penguatkuasa peraturan pasaran ramalan, musuh utama industri perjudian, dan kebimbangan tentang pengawasan akan meningkat jika komisi mengambil tugas yang lebih banyak. Ketua CFTC Michael Selig menghadapi kebimbangan kakitangan yang nyata, setelah diinterogasi pada April tengah dalam sesi rasmi Jawatankuasa Pertanian Dewan. Walaupun rakyat banyak bimbang, Selig percaya komisi boleh memantau bidang-bidangnya, berkata beliau "menggunakan alat baru daripada AI kepada otomatik dan sistem pengawasan lain". Dengan isyarat positif untuk gamer, penolakan Clarity Act mungkin akan membuka jalan untuk mengintegrasikan kripto ke dalam perjudian terkawal. Syarikat telah mengisytiharkan pelanggan mereka suka ia sebagai cara kewangan, tetapi mereka dilarang membenarkannya, berbeza dengan offshore sportsbooks dan pasaran ramalan seperti Polymarket. Pendiri FanDuel Nigel Eccles telah beralih ke ruang perjudian kripto, dan telah mengesyorkan kemajuan itu. "Kami dapatkan isyarat yang jelas daripada pemerintah federal bahawa [kripto] adalah teknologi yang harus kami terima," kata Eccles kepada iGB pada Oktober lalu. "Kami dapatkan minat operator yang sangat jelas. Dan oleh itu, saya rasa pada tahap negeri, tahap penguat kuasa negeri, ia hanya masalah masa" sebelum faedah itu menjejaskan risiko. UFC akan membantu ubah had tol pecutan? Akhirnya, Presiden UFC Dana White telah meminta Presiden Donald Trump untuk membatalkan perubahan kontroversi ke atas tol rugi perjudian dalam cukai persekutuan. White sendiri adalah peminjudian yang antusias, dan dilaporkan mempunyai reputasi terkenal di kalangan kasino Las Vegas. Sebelum ini, 100% rugi perjudian boleh ditolak, tetapi Trump’s omnibus “One Big, Beautiful Bill” dari Julai lalu mempunyai peruntukan yang melonggarkan had ke 90%. Akibatnya, ramai peminjudian boleh membayar cukai walaupun mereka menyeimbangkan atau malah rugi. Sebagai contoh, pelanggan boleh mencatatkan tangan menang $100 masing-masing, ditolak oleh rugi $100 setiap tangan. Jika pelanggan mencatatkan rugi bersih $10 ia masih akan dikenakan cukai sebagai pendapatan di bawah had 90%. Dalam sebuah surat kepada Trump bertarikh 11 Mei, White mengisytiharkan undang-undang baru "membuatnya tidak rasional untuk menjudi di Amerika Syarikat kerana anda boleh berakhir membayar cukai walaupun anda rugi atau mempunyai bayaran cukai yang melebihi hasil anda untuk tahun itu". Beliau juga mengisytiharkan sokongan UFC kepada perjudian yang dikesan, dengan perubahan itu berpotensi menginsentifkan perjudian offshore. Persekutuan peperangan itu bersedia menganjurkan kartrij UFC Freedom 250 di halaman rumah putih pada 16 Jun. Telah dibuat beberapa rancangan undang-undang dalam setahun lepas untuk membatalkan perubahan itu, tetapi sedikit kemajuan telah dicapai. Wang Dina Titus dari Nevada adalah penentang terbesar, membuat rancangan FAIR BET Act segera selepas OBBB diterima. Rancangan itu tidak bermotivasi, walaupun kemungkinan permintaan White boleh membantu memulakan momentum. "Kami sepatutnya menggalakkan pemain untuk mengisytiharkan hasil dan taruhan mereka dengan operator yang dikesan," kata Titus dalam satu kenyataan tahun lalu. Perubahan Senat hanya akan mendorong orang untuk tidak mengisytiharkan hasil mereka dan menggunakan platform yang tidak dikesan." Jess MarquezJess telah membabitkan diri dalam melaporkan industri permainan global sejak 2022. Asli dari Reno, Nevada, beliau ingin mengisytiharkan bahawa negeri itu ialah Ne-va-da, bukan Ne-VAH-da. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Kumpulan Pasaran Ramalan: Konferensi Utama Dipindahkan dari Vegas ke NYC, Sebab Tidak Diketahui iGame

Kumpulan Pasaran Ramalan: Konferensi Utama Dipindahkan dari Vegas ke NYC, Sebab Tidak Diketahui

(AsiaGameHub) - Sejak litigasi pasaran ramalan meningkat pada separuh kedua tahun 2025, industri kasino Nevada telah menjadi salah satu kritikus terberat terhadap kelas aset baru ini. Perjuangan yang bermula lama ini menggeliat minggu ini apabila sebuah hotel di Las Vegas Strip membatalkan konferensi pasaran ramalan yang dijadualkan untuk musim jatuh ini. Predict Summit mengesahkan kontrak pada 30 April untuk menganjurkan konferensi Predict 2026 di Pusat Pertemuan & Konvensyen Aria. Hotel itu, yang dimiliki oleh MGM Resorts, kelihatannya membatalkan acara itu tiga hari kemudian, menurut pelbagai laporan media. Kerana tempat tidak lagi tersedia, Predict 2026 telah memindahkan konferensi ke New York, negeri lain yang telah menggugat jurang pasaran ramalan. Predict Summit sudah menganjurkan acara di ‘Sin City’ pada tahun ini, termasuk satu dalam bulan April di hartanah bukan kasino. Selepas pembatalan, para penganjur mengklaim hotel menerima tekanan dari pihak budi daya Nevada untuk membatalkan konferensi. Papan Kawalan Permainan Nevada, dalam jawapan, menyangkal tuduhan itu, memberitahu CoinDesk bahawa ia “tidak membimbing, meminta, atau menggunakan sebarang tekanan terhadap pembekal lesen atau tempat untuk membatalkan atau menolak menganjurkan sebarang acara atau konferensi yang lepas atau akan datang, seperti yang telah digambarkan”. Predict Summit telah memindahkan konferensi ke Times Square di Marriott Marquis, sebuah hotel yang pernah menjadi ibu pejabat untuk Draft NFL dan siri Heisman pada masa lampau. Syarikat akan menganjurkan Predict 2026 di hartanah itu pada awal Oktober. Masih belum jelas mengapa Aria membatalkan acara itu. Dalam setahun lepas, Bos MGM Resorts Bill Hornbuckle telah merayu pihak budi daya negeri untuk memerangi perluasan pasaran ramalan. Apabila dihubungi, juru bicara MGM Resorts menolak memberikan komen. Pemangku kepentingan bersiap-siap untuk sidang federal di Capitol Hill Perdagangan kontrak peristiwa sukan di pasaran ramalan kemungkinan akan menjadi isu popular pada sidang federal berikutnya tentang integriti sukan. Sidang akan menyiasat perluasan pantas pertaruhan sukan dan impaknya terhadap integriti sukan dalam sukan profesional dan kolej/ universiti. Senator Tennessee Marsha Blackburn, yang merangkap ketua Jawatankuasa Khas Kongres Senat untuk Perlindungan Awam, Teknologi dan Privasi Data, akan mengadakan sidang pada 20 Mei di Bangunan Senat Dirksen. Blackburn, senator lama, juga turut hadir pada sidang federal sebelumnya tentang pertaruhan sukan. Pada sidang itu pada Disember 2024, Blackburn membincangkan kepentingan memantapkan ancaman daripada jurang pertaruhan sukan haram di Piala Dunia dan Musim Panas Olimpiade 2028. Kedua-dua peristiwa itu akan dijalankan di tanah air. Sidang yang diperhatikan secara ketat minggu depan akan berbeza daripada versi sebelumnya kebanyakan kerana tumpuan utamanya kepada pasaran ramalan. “Sebagai platform pertaruhan tradisional dan pemasukan baru seperti pasaran ramalan terus bertemu dengan sukan, kita perlukan pemahaman yang jelas tentang bagaimana platform-platform ini beroperasi dan apa yang mereka maksudkan terhadap integriti permainan,” Blackburn menulis dalam satu kenyataan. Jawatankuasa mempunyai empat penyokong dalam senarai saksi untuk sidang, termasuk Scott Sadin, co-Bos IC360. Pengawas integriti bertanggungjawab mendedah pelbagai skandal pertaruhan sukan dalam beberapa tahun lepas. Dua orang lain, Bill Miller dari American Gaming Association dan Patrick McHenry, rakan kongsi senior bagi The Coalition for Prediction Markets, dijangka akan menawarkan pandangan berbeza tentang isu kontroversial ini. Dalam satu laporan dikeluarkan minggu ini, AGA mencadangkan analisis tahun 2025 menunjukkan bahawa peranti permainan tidak teratur, jurang pertaruhan sukan offshore dan kasino dalam talian haram menjana pendapatan kira-kira $53.9 bilion setiap tahun. Angka itu tidak termasuk pulangan hasil daripada pertaruhan sukan yang hilang daripada pendapatan cukai pertaruhan sukan dari kontrak peristiwa sukan, tambah AGA. Maklumat lanjutan tentang minggu ini – Polymarket, jurang pasaran ramalan terkemuka, tidak menunjukkan sama ada ia bercadang untuk menghadiri sidang minggu depan. Lebih awal pada minggu ini, Polymarket melancarkan aplikasi AS untuk pengguna iOS, mengakhiri senarai tunggu selama enam bulan. Berita itu diterbitkan terlebih dahulu oleh InGame. Di samping itu, jurang tersebut mengalami penurunan pertama dalam volum perdagangan nominal dalam delapan bulan. Bagi bulan April, volum turun 9% ke $10.3 billion, dilaporkan Bloomberg. – Di Minnesota, ahli-ahli parlimen di kedua-dua bahagian telah meletakkan undang-undang yang bercadang untuk melarang aktiviti pasaran ramalan di seluruh negeri. Para penyokong mendukung undang-undang itu untuk menyelamatkan pemastautan pelanggan daripada menjejaki anak-anak dalam aktiviti tersebut. Penentang mengatakan negeri ini kemungkinan akan menghadapi litigasi besar dari pemerintah federal yang akan menyebabkan kos undang-undang yang lebih tinggi. Cadangan kini sedang dilihat oleh Gabenor Tim Walz. – Komisi Peraturan Harga Kontrak Fakta (CFTC) Amerika Serikat sudah menulis beberapa amicus brief untuk pihak responden yang dihadapan gugatan pasaran ramalan oleh pelbagai negeri. Pada 12 Mei, CFTC menyerahkan brief ke Mahkamah Rayuan Federal untuk Sirkuit Keenam. Menurut brief, komisi mengklaim kuasa eksklusif atas pengawasan kontrak peristiwa sukan di Ohio. “Seperti yang saya katakan berulang kali, agensi tidak akan membiarkan kerajaan negeri yang berlebihan untuk merosakkan kuasa kita yang berkeluasan dalam mengawasi pasaran-pasaran ini,” CFTC Chairman Michael Selig menulis di akaun X miliknya. Selig belum menunjukkan sama ada ia bercadang untuk menghadiri sidang Kongres minggu depan. Matt RybaltowskiMatt bertanggungjawab terutamanya untuk penuturan fitur panjang tentang skandal pertaruhan sukan yang rumit. Beliau juga memberikan penuturan tentang kewangan, M&A dan lain-lain perkembangan teknologi. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Mario Ho: Masa Depan Macau mesti merangkumi sukan, esukan iGame

Mario Ho: Masa Depan Macau mesti merangkumi sukan, esukan

(AsiaGameHub) - Dalam ucapan kepimpinan di G2E Asia pada hari Rabu, Mario Ho berkata bahawa Macau perlu menekankan budaya sukan mereka untuk memanfaatkan generasi pemain yang akan datang. Anak sulung terkecil daripada tuan besar perjudian Stanley Ho berkata dia melihat model "sukan-plus" yang melampaui kasino tradisional untuk memanfaatkan daya tarikan sukan antarabangsa dan sepupunya digital, esports. Bersama-sama, mereka “mendayakan semula cara bandar-bandar dan destinasi bersaing untuk generasi seterusnya”, katanya. "Soalan tidak lagi apabila Asia akan memimpin dekad pertama sukan global," Ho berkata. "Soalan sebenar adalah, bandar mana dan pengendali mana yang akan bergerak terlebih dahulu?" Dia meminta "kerajaan, pelabur, rakan teknologi, pengendali sukan dan pengendali IR" untuk menghadapi cabaran itu. "Kita semua perlu bersatu," katanya. "Peluang jelas." Pada tahun 2024, Ho menjadi pencipta termuda sebuah syarikat Asia yang dilantik di Nasdaq, syarikat esports antarabangsa NIP Group. Kini berumur 31, beliau juga merupakan pemilik bersama Boston Celtics. Dia berkata daya tarik universal sukan itu "merobohkan penghalang yang politik, perniagaan dan media tradisional tidak dapat". Sebagai contoh, lebih banyak daripada enam billion orang, atau 75% daripada penduduk dunia, dijangka menonton Sukan Dunia FIFA 2026. Pertandingan yang berlangsung selama satu bulan itu, dengan acara di seluruh AS, Kanada dan Mexico, boleh menjana wang taruhan keseluruhan mencecah $4 billion. Bagi sebahagian daripada permainan itu, berkata Ho, Macau perlulah "bersemangat". Ia harus "berusaha mengurangkan ketergantungan kami ke atas permainan tradisional sebagai satu-satunya mesin pertumbuhan". ‘Sukan, budaya, pelancongan, teknologi’ Mario Ho dilahirkan di Hong Kong pada tahun 1995 kepada Stanley Ho dan isteri keempatnya, Angela Leong, kini rakan pengerusi SJM Holdings, pengendali perjudian Macau. Beliau adalah anak matematik dari kecil, belajar di Oxford dan MIT sebelum menyertai iDreamsky Technology yang disokong Tencent sebagai ketua pemasaran. Pada tahun 2024, mario ho (tengah) merayakan pelantikan nip group sebagai syarikat esports pertama China yang dilantik di Amerika Syarikat. Pada tahun 2019, beliau mendirikan Shenzhen V5 Esports Club, yang bergabung dengan Wuhan eStar Esports Club untuk membentuk ESVF. Entiti itu kemudian memperoleh pasukan esports Sweden Ninjas in Pyjamas untuk mewujudkan NIP Group. NIP menggariskan ekosistem yang meliputi "pasukan esports, arena dan acara, kandungan serta rangkaian pengarang suara, penerbitan permainan dan hospitaliti... Beroperasi di Eropah, Timur Tengah, Asia dan Amerika, kami... memecah batasan hiburan interaktif dan membawa permainan kepada audiens baharu di seluruh dunia." Komuniti penggemarnya bernama "ratusan juta". Menurut Macau Daily Times, pada tahun 2024 China sahaja telah mempunyai 668 juta pemain esports. Ho menyebutnya "sukan tambah budaya tambah pelancongan tambah teknologi", pergerakan yang boleh mendorong ekonomi hiburan di seluruh Asia. "Resort terpadu seterusnya tidak akan ditakrifkan oleh bilik hotel, restoran dan lantai permainan sahaja," katanya di G2E, yang diadakan di Venetian Macao. "Ia akan menjadi sesuatu yang jauh lebih menyeluruh - platform industri yang sebenar." Marjorie PrestonMarjorie memulakan kerjaya permainannya pada tahun 2007 dan telah berfokus kepada pasaran permainan Asia semenjak tahun 2020. Di luar kerja, beliau menulis tentang pelancongan dan filem serta bermain drum. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Colorado legislators endorse sports betting legislation iGame

Colorado legislators endorse sports betting legislation

(AsiaGameHub) - Senate Bill 131 has been sent to Governor Jared Polis. US.- The Colorado Senate approved Senate Bill 131 in a 20-15 vote on the final days of the 2026 legislative session. The bill establishes specific requirements and restrictions regarding sports betting and has been forwarded to Governor Jared Polis, who has 30 days to sign it into law, veto it, or allow it to become effective without his signature. The legislation would ban credit card deposits for gambling activities and restrict how frequently bettors can fund their accounts each day. It would also prevent sports betting companies and their marketing partners from directing advertisements toward individuals under the age of 21. Jamie Glick, executive director of the Problem Gambling Coalition of Colorado, expressed support for the prohibition on credit-based gambling, identifying access to gambling on credit as one of the most significant risk factors. He described his stance on the remaining provisions as “neutral.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Advancement of Brazil’s Gambling Care Policy iGame

Advancement of Brazil’s Gambling Care Policy

(AsiaGameHub) - The proposal aims to establish a national strategy focused on mitigating gambling-related harm and fostering collaboration among sectors including health, social support, and education. Brazil.- The Constitution, Justice and Citizenship Commission (CCJ) of the Chamber of Deputies, a standing committee tasked with assessing the constitutionality and legality of legislative proposals, has given the green light to a draft law designed to implement a national policy dedicated to supporting individuals and families impacted by gambling in Brazil. The proposal’s text outlines the creation of a National Strategy for the Comprehensive Care of Individuals with Needs Related to Gaming and Betting. Its goals are to prevent and minimize the adverse effects of gambling while enhancing social protection and reintegration for those affected by problematic play. The approved version stipulates collaboration across areas such as health, social assistance, and education to broaden support for people grappling with gambling dependency. Since the proposal was analyzed conclusively, the project can now proceed directly to the Federal Senate pending no objections raised during the plenary session of the Chamber. For it to become law, approval from both chambers of the National Congress is still required. As reported by Agência Câmara, the adopted proposal is a revised version presented by the Finance and Tax Commission, substituting the original Draft Law 4583/24 authored by deputy Ruy Carneiro. The rapporteur at CCJ, Laura Carneiro, endorsed the new version, noting that it preserves the core aims of the initial project. According to the rapporteur, the initiative addresses a matter of “growing social and health significance,” linked to concerns about the effects of the newly regulated gambling market on mental health, the family unit, and vulnerable populations. Carneiro highlighted that the number of services within the Unified Health System (SUS) dealing with pathological gambling has risen markedly in recent years. Parliament data indicates cases grew from 108 in 2018 to 1,200 in 2023, a surge occurring prior to the regulation of the gambling sector at the start of the previous year. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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BGC celebrates surge in safer gambling tool usage iGame

BGC celebrates surge in safer gambling tool usage

(AsiaGameHub) - The lobbying group attributes the increase to Safer Gambling Week, though a direct connection hasn’t been confirmed. UK – The Betting and Gaming Council has pointed out an uptick in interaction with safer gambling tools and communications in 2025. The advocacy group reports that 153,960 account holders set around 281,000 deposit limits between November 17 and 23, 2025—marking a 41 per cent increase compared to the same timeframe in the prior year. This period coincided with Safer Gambling Week, and the BGC implies the industry-backed initiative played a role in the higher tool usage. However, this claim lacks clarity as no comparison is made to deposit limits set at other times of the year—an oversight that could easily draw criticism from gambling opponents, especially amid complaints about the industry’s occasional use of vague statistics in lobbying. That said, data shows Safer Gambling Week saw greater industry participation than in previous years. The BGC states the number of safer gambling messages sent to customers during the 2025 initiative was 75 per cent higher than in 2024, reaching 10.95 million. This figure includes messages delivered across all channels, such as pop-ups, direct messages, and personal emails. The BGC also notes last year’s campaign saw a substantial rise in operator investment, with total spending on safer gambling advertising up by 68 per cent. Online impressions from related ads increased by 27 per cent to 182 million, the group added. The initiative was also supported by a record number of senior cross-party MPs and peers, including Gambling Minister Baroness Twycross, Shadow Secretary of State for Culture, Media and Sport Nigel Huddleston MP, and Shadow Gambling Minister Louie French MP. Grainne Hurst, Chief Executive of the Betting and Gaming Council, said: “Safer Gambling Week has once again demonstrated the positive impact this campaign can have in encouraging more customers to use the wide range of safer gambling tools available only in the regulated sector. “These record-breaking figures underline the industry’s ongoing commitment to raising standards and ensuring the millions who enjoy occasional gambling do so in a safe and responsible environment. At a time when the illegal, harmful black market poses a growing threat to player safety, it’s vital customers stay in the regulated market, where robust safer gambling measures and protections exist. “Our members promote safer gambling every day of the year, but uniting the entire regulated sector for one dedicated week—with support from MPs, peers, the regulator, and other stakeholders—helps amplify these messages further than ever before.” The BGC recently claimed the amount staked with illegal gambling operators in Britain has risen to over £16bn. This would represent a two-fold increase in just two years and a three-fold rise since 2019. However, the Gambling Commission has stated it has seen no evidence of increased engagement with unlicensed gambling. Meanwhile, the BGC recently appointed Kane Purdy, Managing Director at Gamesys Operations, as its new non-executive chair. He replaces Michael Dugher, who stepped down in January after nearly two years in the role. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Gambling Commission melaporkan bahawa hampir satu daripada sebelas orang dewasa terjejas oleh perjudian orang lain pada tahun 2024 iGame

Gambling Commission melaporkan bahawa hampir satu daripada sebelas orang dewasa terjejas oleh perjudian orang lain pada tahun 2024

(AsiaGameHub) - Analisis data pelanggan yang diterbitkan oleh Komisi Permainan (Gambling Commission) mendedahkan bahawa hampir satu daripada sebelas orang dewasa di Great Britain telah mengalami kerosakan akibat permainan dadu orang lain pada tahun 2024. Keputusan ini diturut daripada analisis Kaji Selidik Permainan untuk Great Britain (GSGB) 2024, yang digunakan oleh Gambling Commission untuk memahami aktiviti pelayanan lebih baik di seluruh sektor, diterbitkan pada hari Rabu. Data diambil daripada 19,714 orang dewasa berumur 18 tahun ke atas tinggal di Great Britain yang diminta menjawab beberapa soalan mengenai tingkah laku permainan dadu. GSGB mendapati bahawa walaupun 48% orang dewasa melaporkan adanya seseorang yang dekat dengannya bermain dadu, 9% daripada semua orang dewasa (sekira 1.6 juta orang) mengalami sekurang-kurangnya satu akibat buruk daripada permainan dadu orang lain dalam tempoh 12 bulan terakhir. Daripada golongan "orang yang terjejas" ini, 5.3% melaporkan kerosakan yang amat serius, manakala 19% melaporkan sekurang-kurangnya satu potensi akibat buruk. Wanita muda lebih cenderung menjadi orang yang terjejas Sekiranya 63% daripada mereka yang terjejas oleh permainan dadu orang lain juga bermain dadu sendiri dalam tahun terakhir, angka ini sedikit lebih tinggi daripada 60% kadar permainan dadu di kalangan populasi dewasa umum. Ini termasuk aktiviti permainan dadu terbaru dalam tempoh empat minggu (54% berbanding 48%). Golongan orang yang terjejas cenderung lebih muda dan lebih banyak wanita, dengan 55% wanita dan 46% berumur antara 25 hingga 44 tahun. Mereka juga lebih aktif dalam aktiviti permainan dadu "berisiko tinggi" seperti taruhan langsung ke hadapan peristiwa (kelajuan penyertaan hampir 3.7 kali lebih tinggi daripada pemain dadu lain) dan permainan kasino. Di antara orang yang terjejas yang juga bermain dadu, 21.5% mendapat skor dalam julat permainan dadu masal (skor 8-27 pada Indeks Keceriaan Permainan Dadu Masal (PGSI)), berbanding hanya 4.5% di kalangan semua pemain dadu, meningkat hampir lima kali lipat. Kerosakan berkaitan kesihatan Ransom kesihatan merupakan jenis kerosakan yang paling kerap dilaporkan, dengan 73.7% daripada orang yang terjejas mengalami sekurang-kurangnya satu akibat buruk daripada permainan dadu orang lain. Kerosakan hubungan disifatkan oleh 65.3%, manakala kerosakan kewangan/ sumber oleh 42.5%. Kerosakan spesifik yang paling biasa termasuk tekanan atau kegelisahan (57.9%), malu atau ketidakhormatan (52%) dan pertikaian atau perdebatan yang meningkat (45.4%). Lembah satu daripada empat (26.6%) orang yang terjejas melaporkan sekurang-kurangnya satu kerosakan serius, termasuk keputusan putus hubungan, rugi kewangan yang besar, keganasan atau penggunaan keganasan dan aktiviti kriminal. Data dari organisasi keagamaan GamCare yang menjangkau UK, yang diterbitkan lebih awal tahun ini, menunjukkan bahawa 1,954 orang di UK menggunakan perkhidmatan Panduan Kewangan GamCare pada tahun 2025 setelah mengalami rugi dalam permainan dadu. Angka ini melebihi dua kali lipat darbanding tahun sebelumnya, iaitu 923. Di antara kes-kes kerosakan serius, laporan UKGC mendapati bahawa 74.3% mencadangkan keputusan putus hubungan sebagai akibat. Walaupun prevalensi kerosakan ini tinggi, hanya 14.5% daripada orang yang terjejas sahaja mencari bantuan disebabkan permainan dadu orang lain dalam tempoh 12 bulan terakhir. Pemain dadu sendiri adalah lebih cenderung untuk mencari sokongan (18.3%) berbanding orang yang terjejas tetapi tidak bermain dadu (7.7%), mengakses pelbagai perkhidmatan kesihatan mental, kemudahan sosial, penasihatan hubungan dan perkhidmatan khusus permainan dadu. Penyelidikan tambahan akan dijalankan Analisis UKGC menggunakan soalan baru bertumpu pada akibat yang dikemukakan dalam GSGB, memperluaskan pemahaman di luar rangka kerja tradisional PGSI untuk mengesan kerosakan yang dialami oleh orang-orang selain pemain dadu. Data ini mendedahkan bahawa "orang yang terjejas" bukan merupakan satu kumpulan homogen; banyak di antaranya juga pemain dadu aktif, dan tinggal dalam rumah tangga atau rangkaian sosial di mana beberapa orang bermain dadu. Akibat yang merugikan cenderung berkomplikasi dalam domain kewangan, hubungan dan kesihatan. Untuk mendalami pemahaman mereka, UKGC telah merancang penyelidikan kualitatif tambahan untuk menjelajahi pengalaman secara lebih terperinci dan menjelaskan dinamik kerosakan orang yang terjejas. Pemerintah UK juga baru-baru ini mengumumkan pengalokasian £25.4 juta untuk perkhidmatan pencegahan kerosakan permainan dadu. Menurut Departmen Budaya, Media dan Sains Perhubungan (DCMS), grant-grant ini bertujuan untuk menyokong "strategi pencegahan yang adil dan inovatif". Kathryn EvansKathryn menangani berita terbaru dengan fokus utama pada undang-undang EMEA dan AS. Seorang penduduk North Walian yang bangga, berbahasa Welsh dengan lancar dan penggemar Wrexham FC sepanjang hayatnya - jauh sebelum Hollywood datang mengumumkan. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Gambling Industry Figures in the Sunday Times Rich List 2026 iGame

Gambling Industry Figures in the Sunday Times Rich List 2026

(AsiaGameHub) - Gambling business owners continued to hold a strong presence on the annual ranking of the UK’s wealthiest individuals and families. UK.- The Sunday Times Rich List 2026 has been released, and once again it includes several figures from the gambling industry. Some moved up in the rankings, while others slipped a little. The list ranks the UK’s 350 most affluent individuals and families based on “identifiable wealth”. It is compiled by a team of researchers using estimates from public records, land registries, and other publicly accessible information. Asset price fluctuations and the lack of visibility into bank account holdings and potential overseas assets have sparked some debate about its accuracy. The 2026 list estimates that the combined wealth of these 350 entries is £784bn—roughly a quarter of the national GDP and a 1.4% increase from last year. The list is topped by Sanjay and Dheeraj Hinduja, who have interests in oil, gas, banking, and transport, with an estimated fortune of £38bn. The Coates family, including Bet365 co-CEOs Denise and John, remain the highest-ranked personalities from the gambling sector. They dropped one spot to 17th overall, even though their estimated wealth rose by £283m to £9.73bn. Bet365 has recently expanded into France and Michigan, and the family also owns Stoke City FC. Mark Scheinberg, the Israeli-Canadian founder of Flutter’s PokerStars, moved up one place to 37th on the list, though his estimated fortune dipped slightly to £4.89bn. Fred and Peter Done, owners of Warrington-based Betfred, jumped 11 positions to 46th after their estimated wealth grew by nearly £700m to £3.61bn. Lord Grantchester, whose family has historical ties to The Pools, fell eight places to 139th, with his holdings estimated to stay at £1.2bn. Meanwhile, PartyGaming founder Ruth Parasol climbed to 198th place with £780m. The company she founded is now owned by Entain. Will Rosseff, a director at bet365, reportedly saw his wealth increase by £12m to £591m, placing him at 239th. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Pennsylvania Gaming Control Board Launches Podcast and YouTube Series to Explore Gaming Industry Insights iGame

Pennsylvania Gaming Control Board Launches Podcast and YouTube Series to Explore Gaming Industry Insights

(AsiaGameHub) - Behind the Bets in PA will feature conversations with PGCB staff and industry professionals. In the United States, the Pennsylvania Gaming Control Board (PGCB) has introduced Behind the Bets in PA, a new podcast and YouTube video series. The initiative aims to provide insights into the regulation, operations, and societal impact of the gaming industry. The series will include discussions with PGCB personnel and representatives from the industry. Topics covered will encompass the development and enforcement of gaming regulations, evolving gambling trends, responsible gambling practices, and the economic and employment effects within the Commonwealth. Audio episodes will be accessible on various podcast platforms, while the video format will be available on the PGCB’s official YouTube channel. The inaugural episode featured Kevin O’Toole, executive director of the PGCB, as the guest. New content will be released on a regular basis. Doug Harbach, director of communications at the PGCB and host of the shows, stated: “The goal of this series is to enhance transparency and offer Pennsylvanians a behind-the-scenes look at how gaming is responsibly regulated in the Commonwealth. As the gaming environment continues to change, this podcast and video series will serve as an accessible resource for the public to stay informed.” In March, the agency launched a campaign aimed at raising awareness about underage gambling issues. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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iGaming Ontario introduces centralized self-exclusion tool BetGuard iGame

iGaming Ontario introduces centralized self-exclusion tool BetGuard

(AsiaGameHub) - BetGuard serves as a centralized solution allowing users to withdraw from online gaming. Canada.- iGaming Ontario has unveiled BetGuard, a mechanism allowing users to voluntarily exclude themselves from every Ontario-regulated online gaming platform through one central portal. This exclusion blocks players from entering current accounts, registering new ones, or receiving promotional messages from any regulated igaming operator in the province. The BetGuard website permits individuals aged 19 and older to self-exclude from online gaming without navigating to separate igaming sites. Users can select exclusion periods of six months, one year, five years, or a personalized duration. Furthermore, the tool notifies operators to cease direct marketing to those who have chosen to opt out. iGaming Ontario reported that the market yielded CA$262m in revenue for the 2024-25 period. The entity stated that since 2018, the Ontario Government has poured over CA$421m into initiatives including public education on gambling, awareness programs, responsible gaming support, and research campaigns. Sarah McCarthy, chief executive officer of the Responsible Gambling Council, stated: “Centralised self-exclusion is one of the most effective tools we have in gambling harm prevention. BetGuard’s launch is a meaningful step forward for Ontario and reflects the kind of cross-sector collaboration that makes regulated markets work for players and communities.” Paul Burns, president and CEO of the Canadian Gaming Association, observed: “The Canadian Gaming Association welcomes the introduction of BetGuard, recognising it as an integral component of Ontario’s comprehensive player protection framework. Our members are committed to implementing this tool in their day-to-day operations, ensuring that any player who chooses to take a break can do so instantly and completely. This is regulated gaming delivering on its promise.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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ReferOn Nominated for ‘Affiliate System of the Year’ at AffPapa iGaming Awards 2026 iGame

ReferOn Nominated for ‘Affiliate System of the Year’ at AffPapa iGaming Awards 2026

(AsiaGameHub) - The recognition highlights the company’s focus on scalable affiliate management technology, automation-driven operational efficiency and ongoing product innovation. Press release.- ReferOn has been shortlisted for “Affiliate System of the Year” at the AffPapa iGaming Awards 2026. This nomination reflects the platform’s growing momentum and its goal to become the top affiliate management system. Engineered for scalability and operational efficiency The shortlisting demonstrates ReferOn’s core strengths and measurable benefits for partner operations. The platform is built on a responsive, data-centric architecture designed to process millions of data points across large affiliate networks. By replacing fragmented administrative processes with automated, streamlined workflows, ReferOn reduces operational challenges and delivers clear efficiency improvements for both operators and affiliates. Alex Bukin, CEO at ReferOn, commented on the shortlisting: “This AffPapa recognition shows how well our product supports efficient scaling. Managing complex data across thousands of partners demands infrastructure that is both highly responsive and user-friendly. With Refie now integrated, we are changing how affiliates and operators engage with their data, creating a dynamic interface that simplifies operations and naturally guides user focus. Our 2026 roadmap continues building on this foundation, delivering what we believe is the most advanced affiliate management ecosystem in the industry.” Advancing the user experience with Refie This progress is driven by the recent launch of Refie, a newly added UX layer that introduces an interactive interface to the ReferOn platform. Designed to combine technical precision with easy navigation, Refie turns complex system logic into clear visual cues across onboarding screens and system status pages. This interface minimizes distractions and helps users, allowing affiliate managers to interpret data more quickly and carry out tasks with greater accuracy. Refie increases system transparency, improves decision-making, and brings a human-centered touch to previously rigid, industrial systems. This innovation transforms the platform from a passive tool into an active partner, closing the gap between complicated data and straightforward action. Supporting ReferOn’s 2026 roadmap The company stated: “ReferOn’s path forward is shaped by a commitment to continuous product development and infrastructure growth. The 2026 roadmap emphasizes enhanced data management features and strategic platform upgrades aligned with the changing needs of the iGaming sector.” The winners will be announced live on May 20 during the AffPapa Conference in Madrid. “Our team is attending in person, and we’re excited to discuss strategy, share performance insights, and reconnect with our partners face-to-face,” the company announced. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Slovakian Gambling Regulatory Authority and Constantine the Philosopher University in Nitra Forge Strategic Partnership iGame

Slovakian Gambling Regulatory Authority and Constantine the Philosopher University in Nitra Forge Strategic Partnership

(AsiaGameHub) - The Gambling Regulatory Authority has formalized a partnership with Constantine the Philosopher University in Nitra through a memorandum of cooperation. This initiative aims to integrate regulatory practices with academic training for aspiring social workers and psychologists. Slovakia.- The Slovakian Gambling Regulatory Authority (URHH) has officially signed a memorandum of cooperation with the Faculty of Social Sciences and Health Care of Constantine the Philosopher University in Nitra. The objective is to connect regulatory experience with the academic preparation of future social workers and psychologists, who are crucial in safeguarding vulnerable segments of the population. This memorandum facilitates structured education regarding the social impacts of gambling. Students of psychology and social work will gain access to current knowledge through expert lectures and workshops focusing on gambling regulation, addiction prevention, responsible gambling, and new forms of gambling in the digital realm. The collaboration also includes expert consultations for final theses, participation in scientific conferences, and joint analysis of social trends within the gambling sector. Libuša Baranová, director general of the Gambling Regulatory Authority, stated: “Our objective is to cultivate a secure and responsible gambling market, which demands a profound understanding of social processes. “Social workers and psychologists are frontline professionals who perceive gambling within the broader context of family and community. I am confident that by combining our specialized knowledge with the academic foundation of Constantine the Philosopher University in Nitra, we will establish an effective pillar of protection and empower future professionals to better identify and address the social risks presented by the digital age.” Prof. Tomáš Sollár, dean of the Faculty of Social Sciences and Health Care at CPU in Nitra, added: “Supporting individuals in challenging situations, whether social or health-related, is among our core priorities. This partnership strengthens the connection between academic learning and practical application, helping us to train professionals who will be capable of effectively protecting vulnerable groups in contemporary society.” The collaboration between the regulatory body and another prominent Slovak university sets a new benchmark in the field of prevention and public education. Through this alliance, the Gambling Regulatory Authority reaffirms its long-term strategy, which posits that educating future educators and professional staff is the most effective path towards fostering a safer social environment. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Kansas casino revenue sees decline in April iGame

Kansas casino revenue sees decline in April

(AsiaGameHub) - Revenue decreased by 1.9 percent compared to the same period last year. In the United States, the Kansas Lottery has published its report on casino gaming activity for April. Total revenue amounted to $36 million, marking a 1.9 percent decline year-over-year. Hollywood Casino led the market with $14.9 million in revenue, reflecting a 3.5 percent increase from April 2025. Kansas Star Casino generated $13.9 million, down 7.2 percent, Boot Hill Casino reported $3.8 million, a decrease of 1.5 percent, and Kansas Crossing Casino recorded $3.4 million, falling by 1.6 percent. For the fiscal year ending April 30, total revenue reached $357.7 million, up 3.2 percent year-over-year. Hollywood Casino posted $146.8 million, Kansas Star Casino $139.8 million, Boot Hill Casino $37 million, and Kansas Crossing Casino $34 million. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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CEO Codere Online: Hasil disiplin di pasaran inti ‘sering kali terlalu rendah perhatiannya’ iGame

CEO Codere Online: Hasil disiplin di pasaran inti ‘sering kali terlalu rendah perhatiannya’

(AsiaGameHub) - Setelah Sepanyol dan Mexico menyokong prestasi pertama Codere Online, Ketua Pegawai Eksekutif Aviv Sher mendukung ‘invesmen disiplin’ operator ke dalam pasaran inti ini. Bercakap dengan iGB selepas pendapatan Q1, eksekutif utama mengakui strateginya boleh ‘dibayangkan terlalu rendah’. Codere Online mencatatkan rekod kuartal dalam NGR (€64.4 juta) dan EBITDA disokong (€6 juta) pada Q1. Pertumbuhan mereka dipimpin oleh kenaikan 13% dalam NGR Mexico ke €34.6 juta, serta kenaikan 16% dalam NGR ke €25.5 juta daripada pasaran asal Sepanyol. Codere Online terus berfokus ke atas kedua-dua pasaran inti daripada mengejar strategi perluasan agresif yang diambil oleh sesetengah rakan kompetitor. Sher mengatakan hasil Q1 adalah “tepat sasaran pengesahan” yang diperlukan untuk mengesahkan bahawa pendekatan mereka adalah yang betul untuk pertumbuhan jangka panjang lestari. “Apabila kami bercakap tentang membelanjakan dollar seterusnya kami di Mexico dan Sepanyol, itu kerana kami percaya pasaran itu menawarkan pulangan terbaik disokong risiko untuk kami buat masa ini,” Sher memberitahu iGB. “Ini ialah kelajuan bermakna dalam pasaran yang kami sudah mempunyai skala dan pengiktirafan jenama. “Pulangan dalam invesmen disiplin ke pasaran inti sering dibayangkan terlalu rendah. Kami tidak perlu mengejar wilayah baru untuk menjana pertumbuhan. “Buat masa ini, Sepanyol dan Mexico sedang menghasilkan pulangan yang tepat sasaran yang kami harapkan, dan kesan ganda daripada invesmen berkelanjutan di situ jelas terdapat dalam nombor ini.” Cara Codere Online menjana pertumbuhan di Sepanyol? Dalam pendapatan Q1 Codere Online, Sher mendedahkan pertumbuhan Sepanyol pada Q1 mengikut H2 positif pada tahun 2025. Kombinasi faktor membantu menggerakkan pulangan Codere Online ke pertumbuhan perolehan dua digit termasuk purata penjudi bulanan meningkat 13% berbanding tahun sebelumnya ke 59,000 pada Q1, digerakkan oleh perkhidmatan produk yang lebih tajam, peningkatan dalam pengalaman pelanggan dan meningkatnya relevansi jenama. “Jika kami perlu menunjuk satu faktor tertentu, mungkin ia ialah mereka bentuk semula bonus awalan kami untuk menarget penjudi silang (judi sukan dan kasino), segmen nilai tinggi dan lebih menguntungkan,” Sher menjelaskan. “Sepanyol merupakan pasaran matang, teratur secara ketat, dan kemajuan di situ cenderung diperoleh secara berinsiden daripada perubahan satu langkah saja. “Apa yang kami lihat di H2 2025 dan apa yang telah bersambung ke Q1 2026 mencerminkan kesan menumpukan daripada usaha-usaha itu, terutamanya kerana ia mulai menerjemahkan ke dalam peningkatan keterlibatan dan retensi penjudi yang lebih kuat.” Perubahan persekitaran kompetitif di Sepanyol Fokus Codere Online ke atas pasaran inti Sepanyol menyerupai minat yang meningkat ke pasaran Eropah dari pemain utama lain. Tahun lalu, Entain mengatakan mereka telah mengalami kenaikan pasaran kerana penyusun semula pasukan eksekutif dan pemulihan jenama Bwin, berkat kampanye pemasaran yang ditujukan. Ketua Pegawai Eksekutif Stella David meramalkan Bwin akan kembali ke tempat tiga di Sepanyol. Satu faedah pasaran adalah tiada ancaman sebarang kenaikan cukai judi dalam jangka pendek kepada sederhana. Di Oktober, badan perniagaan Sepanyol JDigital memberitahu iGB bahawa Sepanyol tidak mempunyai sesi anggaran dalam dua tahun terakhir dan tidak dijangka mempunyai satu pada 2025, bermakna sebarang kenaikan cukai yang berpotensi tidak dalam talian. Ini bertentangan dengan sesetengah pasaran Eropah, termasuk UK dan Belanda. Keyakinan Sher dalam keupayaan Codere Online untuk terus berkompetisi di Sepanyol melampaui produk dan peningkatan promosi. Sepanyol masih bersaing “Sepanyol masih bersaing, tetapi ia juga merupakan persekitaran teratur secara ketap, yang cenderung menguntungkan operator yang dapat menang dalam pengalaman, kepercayaan, dan retensi, bukan hanya promosi,” Sher mengatakan. “Kami melihat rakan kompetitor mengubah taktik, sama ada bonus yang lebih ditujukan, CRM yang lebih tajam, atau lebih penekanan ke atas ciri produk, tetapi fokus kami sentiasa ke atas membina pengalaman penjudi yang lebih baik dan menggerakkan keterlibatan berkelanjutan yang sihat. “Kami percaya Codere Online menggabungkan jenama tempatan yang andal dengan perkhidmatan menyeluruh dalam sukan dan kasino.” Majlis Piala Dunia seterusnya dijangka akan membantu menjana pulangan yang meningkat untuk sektor judi global, dan Codere Online tidak terkecuali. Kelima negara yang mana Codere Online sedang beroperasi semua akan mempunyai pasukan nasional di majlis itu. Walaupun syarikat tidak mengisytiharkan nombor perolehan tepat untuk acara itu, ia menjangka majlis itu akan secara signifikan meningkatkan mutu pembelian dan keterlibatan jangka panjang mereka. ‘Momen pembelian pelanggan yang gelak’ “Acara olahraga besar adalah antara momen pembelian pelanggan yang gelak dalam industri kami, dan Piala Dunia ialah puncak dari itu,” Sher berkelanjutan. “Dalam pasaran seperti Mexico dan Sepanyol, sukan merupakan peristiwa budaya, dan Piala Dunia membawa dalam audiens yang mungkin tidak bertindak sebaliknya bergaul dengan judi dalam talian. “Ia mencipta peluang nyata untuk memperkenalkan penjudi baharu ke platform kami dan untuk menukarnya menjadi pelanggan aktif jangka panjang. Peluang retensi adalah sama sekali sama kuat. Jika anda mencipta pengalaman luar biasa untuk seseorang selama Piala Dunia, anda mempunyai peluang untuk mendapat pelanggan setia. Jadi kami berpandangan Piala Dunia bukan hanya sebagai peluang lonjakan, tetapi juga sebagai peluang retensi dan nilai hidup,” dia menyimpulkan. Kyle GoldsmithKyle telah berada dengan Clarion sejak Disember 2023, bergabung daripada dunia jurnalis sukan, seterusnya menjadi reporter senior yang menghadapan LatAm dengan iGB. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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SOFTSWISS Young Fest Secures Five Honors at the Eventex Awards iGame

SOFTSWISS Young Fest Secures Five Honors at the Eventex Awards

(AsiaGameHub) - The four-day corporate festival took place in Turkey to celebrate the company’s 15th anniversary. Press release.- SOFTSWISS has been awarded five prizes at the 16th edition of the Eventex Awards 2026. The honors were given to SOFTSWISS Young Fest, a four-day corporate event held in Turkey to commemorate the company’s 15th anniversary. This year, Eventex Awards 2026 received 1,405 entries from 58 countries, setting a new record for the competition. SOFTSWISS Young Fest earned gold in the Corporate Event category and was also recognized in the following categories: Team Building – silver. Data Collection and Event Analytics Technology – silver. Attendee Management Technology – bronze. Use of Custom-Built Technology – bronze. SOFTSWISS Young Fest gathered together over 2,000 employees from across the globe on the Mediterranean coast. Several days of business sessions, sports tournaments, team activities, and entertainment were all supported by a custom-built digital platform. Leadership participated in unique formats, including a C-level Show where executives cooked meals for employees. The team-building programme included seven sports tournaments and four large-scale activities, connected through a shared coin-based reward system. Teams collected coins not only by winning, but also by collaborating and completing challenges across different formats. This approach shifted the emphasis from individual competition to collective engagement. A custom analytics system monitored participation across 98 activity zones in real time, helping organizers balance the schedule and adjust the programme as needed. The same data improved the participant experience through visible progress, rewards, and updated team standings. The Eventex jury highlighted measurable achievements at the SOFTSWISS Young Fest, such as: 9,681 recorded participation actions during team activities and tournaments. 63,459 coins earned and spent within the gamified participation system. 7,532 purchases made on-site and 5,249 online in the merchandise store. Employee NPS of 94 and an Experience Rating of 4.64 out of 5. Liudmila Glasunova, chief HR officer at SOFTSWISS, said: “SOFTSWISS Young Fest aimed to achieve two goals simultaneously—celebrating the company’s 15th anniversary and giving colleagues from various teams and locations a meaningful opportunity to connect. We wanted to create an experience where people could interact naturally, feel included, and genuinely wish to participate. These five Eventex awards are a great acknowledgment of the teams behind the project and serve as a reminder that employee events can significantly strengthen company culture when centered on authentic engagement.” This marks the third time SOFTSWISS has won at Eventex. In 2024, SOFTSWISS Value Fest received Gold for a corporate event. Last year, SOFTSWISS Kids Camp also secured gold in the same Corporate Event category, recognizing the company’s family-oriented summer initiative. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Weekend Conversation Corner – May 15 iGame

Weekend Conversation Corner – May 15

(AsiaGameHub) - Welcome to the latest edition of our Focus Gaming News Weekend Conversation Corner, where we offer a concise overview of the week’s most prominent headlines making global waves. As we sift through the day’s events, we spotlight the key stories that have influenced conversations, shaped policies, and ignited discussions. Join us as we filter out the noise and present a clear snapshot of the week’s major developments, ensuring you stay updated on what truly matters in today’s rapidly evolving landscape. Stay informed, stay inspired, and keep gaming on. Have a fantastic weekend ahead! French regulator raises concerns over new European-first gambling risk algorithm results The French gambling authority, Autorité Nationale des Jeux (ANJ), has developed a new algorithm to assess problem gambling in France. The algorithm identified approximately 600,000 players at high risk of excessive gambling, accounting for 8.7 per cent of France’s online gambling user base. These high-risk individuals contributed to 60 per cent of operators’ gross gaming revenue. The algorithm classifies gamblers into four risk categories. While progress has been made in detecting excessive gambling patterns, the regulator believes further efforts are necessary. The ANJ president stressed the importance of operators continuing to identify at-risk players and implementing measures to address gambling-related harm. The algorithm is part of the ANJ’s strategy to reduce excessive and pathological gambling in France. The regulator has also cautioned operators against aggressive marketing campaigns in the lead-up to the 2026 FIFA World Cup. US commercial gaming revenue hits all-time high of $78.6bn in 2025 The US commercial gaming sector recorded a record-breaking revenue figure of $78.62 billion in 2025, driven by growth in sports betting and igaming. Direct gaming tax contributions increased by 12.3 per cent to $17.86 billion. Traditional casino gaming remained the dominant revenue source, generating $51.06 billion from slot machines and table games. Land-based casinos in Las Vegas and other key markets retained their leadership positions, with Resorts World New York City topping the list in terms of revenue. Commercial sports betting revenue surged by 22.6 per cent, reaching $16.89 billion, while igaming revenue exceeded $10 billion. Pennsylvania led the nation in igaming revenue, surpassing its land-based casino earnings. Maine was the only state to enact igaming legislation in 2025. Regulators intensified efforts against illegal gambling, with 16 states taking action against prediction market platforms and sweepstakes gaming sites. Illegal gambling operations were estimated to generate $53.9 billion annually, resulting in substantial lost state tax revenue. Malta gambling regulator launches consultation on AI Gaming Charter The Malta Gaming Authority (MGA) has initiated a consultation with igaming licensees regarding the AI Gaming Charter, co-developed with the Malta Digital Innovation Authority (MDIA). The charter seeks to encourage ethical and responsible deployment of artificial intelligence within the gaming industry, providing voluntary guidelines for integrating AI across customer service, marketing, compliance, and fraud prevention. It complements existing regulatory frameworks such as the EU Artificial Intelligence Act, acknowledging the widespread adoption of AI in areas like customer interactions, targeted marketing, player behavior monitoring, and game development. The MGA underscores the need to mitigate bias and ensure robust oversight of AI systems. The consultation occurs alongside ongoing debates about regulating prediction markets in Malta. UK Gambling Commission to launch major crackdown on illegal land-based gambling for the first time The UK Gambling Commission intends to strengthen enforcement against gaming machines and illegal land-based gambling activities, backed by new government funding of £26 million. The regulator will prioritize tackling illegal land-based gambling operations and coordinate with law enforcement agencies. A newly created senior role—Head of Illegal Markets—will oversee investigations and enforcement actions. Operators are required to remove non-compliant gaming machines without delay. Collaboration with the bingo industry has resulted in revised figures showing that 3.3 per cent of adults play bingo, with only 1.2 per cent participating in club settings. Bingo generated £816 million in Gross Gambling Yield, with two-thirds coming from land-based venues. Outgoing Bingo Association CEO Miles Baron received praise, and Nicole Garrett was appointed as his successor. The regulator aims to create a safer, fairer, and crime-free gambling environment through partnerships with compliant operators. Connecticut lawmakers pass new sports betting regulations and order review of prediction markets Connecticut legislators have approved new sports betting rules, including stricter integrity standards, restrictions on advertising near college campuses, and a comprehensive study on the impact of prediction markets. House Bill 5229 introduces enhanced requirements for operators and mandates a statewide assessment of prediction markets. Senate Bill 296 strengthens sports betting integrity by imposing penalties for offenses such as match-fixing. The legislative session also included legal disputes surrounding the regulation of prediction markets. Senator Richard Blumenthal criticized the industry for targeting vulnerable bettors and highlighted the detrimental effects of gambling on personal relationships. Lawmakers removed a provision that would have limited withdrawal requests, citing potential operational challenges. The bills await approval from Governor Ned Lamont. The industry continues to face scrutiny over aggressive marketing practices and potential harm to at-risk individuals. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Amusnet makes its landmark debut in Peru, installing its first slot machines at Atlantic City Casino iGame

Amusnet makes its landmark debut in Peru, installing its first slot machines at Atlantic City Casino

(AsiaGameHub) - Amusnet has officially entered the Peruvian land-based gaming market in style, unveiling its first slot machines at Lima’s iconic Atlantic City Casino with a high-profile launch event. Held on April 28, the evening transformed the venue into a vibrant showcase of cutting-edge gaming, bringing together 200 people, including industry guests, players, and media for a celebration that blended technology, excitement, and sophistication. At the heart of the event was the striking S55J cabinet, which is a premium machine with a stunning 55-inch 4K monitor that captivated attendees and marked the beginning of Amusnet’s next chapter in Peru. Guests were welcomed with an elegant cocktail reception before diving into an immersive program of interactive prize experiences and live entertainment. Adding a local flair, renowned Peruvian comedian Fernando Armas delivered a standout performance, while popular streamer Matt Keelan demonstrated in real time how Amusnet’s titles seamlessly transition between mobile play and the newly introduced land-based machines. More than just a product launch, the event underscored Amusnet’s powerful multi-channel offering. By bringing its top-performing, player-favourite online titles into the land-based environment, the company is creating a unified gaming experience where players can enjoy the same trusted content across multiple platforms. This seamless integration allows Amusnet to build on its proven online success while introducing familiar, high-performing games to a broader audience in physical venues, enhancing player engagement and brand recognition. A defining moment of the night came with the official ribbon-cutting ceremony, where a select group of players became the first to experience the machines. The exclusive participants were also rewarded with special online incentives and branded merchandise, reinforcing Amusnet’s integrated approach across digital and physical gaming platforms. This milestone marks a strategic expansion for Amusnet, strengthening its presence across both digital and land-based channels and positioning the company at the forefront of a truly connected gaming experience in one of Latin America’s most dynamic markets. Juan José Castillo, director of Amusnet Peru, said: “This launch marks a key milestone in our expansion in Peru. We are not only introducing new machines, but also bringing the Amusnet experience closer to players who already enjoy our titles online now also within the casino environment. And there is no better setting for this than Atlantic City, a benchmark in the country’s entertainment scene, with a prime location in Miraflores and a high-end offering that elevates the overall player experience.” Nicomedes Ponce, deputy product manager at Atlantic City, added: “For Atlantic City, Amusnet is an important partner in our online casino. When we were presented with the opportunity to bring their experience to the land-based casino, it was clear to us that we wanted to be among the first to incorporate their machines in the country, because we are convinced of the potential of their product and we wanted our land-based casino guests to enjoy it as well. “This joint launch responds to that vision, and today we are already seeing positive results in the first weeks. We are very satisfied with the reception and we are confident that this new proposal for the physical world will set a new standard in the gaming experience.” This initiative is part of a broader strategy that includes pre- and post-event activities aimed at continuing to drive awareness of these new products and strengthening the brand’s presence in the country. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Bragg Gaming memperluas kehadiran di AS melalui pemerolehan Drayton iGame

Bragg Gaming memperluas kehadiran di AS melalui pemerolehan Drayton

(AsiaGameHub) - Bragg Gaming Group, pembekal iGaming yang dilantik di Toronto, telah mengumumkan langkah untuk meluaskan jangkauan Amerika Syarikat dan perpustakaan kandungan mereka melalui pembelian Drayton International yang dicadangkan. Perjanjian itu, yang terstruktur sebagai pertukaran saham, diumumkan pada hari Rabu. Ia juga akan melihat Matt Davey menyertai dewan Bragg sebagai ketua bukan eksekutif setelah penutupan. Mengikut perjanjian term sheet, Bragg Gaming akan menerbitkan 4.5 juta saham biasa masing-masing seharga US$2.00 untuk memperoleh 100% pemilikan ekuiti Drayton International. Transaksi ini masih tertakluk kepada perjanjian akhir dengan penyelesaian dijangka berlaku pada suku bahagian ketiga tahun 2026. Aset Drayton termasuk lima stesen permainan: Boomerang (54.5%), Dream Streak (48.5%), Rise Gaming (54%), Hit Squad (37.5%) dan Neotopia (24%), serta tiga platform teknologi dan pengedaran: Arc Gaming, Vision PlAI dan 3 Shores. ‘Langkah strategik yang sangat baik bagi Bragg’ Pengerusi Bragg Technology Group, Matevž Mazij, menjadikan pembelian ini sebagai pergeseran strategik daripada pendekatan terdahulu yang berfokus pada teknologi dan agregasi kepada penekanan pada hak cipta permainan eksklusif dan pengalaman pemain. Beliau berkata: “Pembelian Drayton merupakan langkah strategik yang sangat baik bagi Bragg kerana kami terus meluaskan jangkauan global dan mengalihbualkan dalam hak cipta eksklusif dan teknologi.” Ia menambah bahawa “transaksi ini akan merupakan masuknya kami pertama ke dalam ruang ADW yang sedang berkembang”. Ikatan agregat eksklusif Arc Gaming dengan platform tote BetMakers adalah amat penting untuk ambisi pelanjutan Bragg. Bragg memperkirakan ini akan membuka akses ke pasar ADW di lebih 30 negara bagian AS, jauh lebih luas daripada tujuh negara bagian yang membenarkan permainan slot secara tradisional, yang berpotensi meningkatkan jangkauan Bragg di AS lebih lima kali lipat. Mazij juga menekankan fleksibiliti teknologi pelayan permainan jarak jauh (RGS) Bragg terhadap persekitaran undang-undang yang sentiasa berubah, yang dijangka akan memudahkan masuk ke pasaran dengan lancar. Pembelian ini datang selepas Bragg Gaming mengurangkan tenaga kerja global mereka sebanyak 12% sebagai satu usaha restrukturisasi strategik yang lebih besar. Bragg berkata bahawa langkah itu akan mengambil kos sebanyak €1 juta ($1.2 juta) semasa suku bahagian pertama tahun 2026. Mereka juga menambah bahawa ia akan membantu menyumbang kepada jumlah penjimatan keseluruhan sebanyak €4.5 juta, bersama-sama dengan restrukturisasi yang lebih besar. Penunjukan Matt Davey sebagai ketua Bersama-sama dengan pengumuman pembelian, Bragg mendedahkan penunjukan Matt Davey sebagai ketua bukan eksekutif. Davey mendermani Tekkorp Capital. Beliau terkenal membina NYX Gaming, yang telah dijual kepada Scientific Games sebanyak US$631 juta. Davey juga merupakan Presiden BetMakers. Perbincangan mengenai pembelian BetMakers oleh Tabcorp gagal pada bulan Februari tahun ini. Matt Davey telah membeli satu juta saham Bragg secara swasta lebih awal tahun ini dan mungkin akan memegang sekurang-kurangnya 10% saham selepas pembelian. Bercakap mengenai perjanjian itu, Davey berkata: “Bragg telah membina asas yang mantap sebagai pembekal iGaming B2B global dan pembelian Drayton yang dicadangkan oleh Bragg menambah set aset yang sangat bersinergi di seluruh permainan, teknologi dan pengedaran yang akan mempercepatkan cabaran baru mereka untuk berfokus pada menjadi organisasi yang kaya data, kandungan utama, dan berorientasi pengalaman pengguna.” Ketua Bragg semasa, Holly Gagnon, memberi hormat kepada penunjukan Davey, berkata, “Matt adalah tokoh iGaming yang terkenal. Aku yakin aku akan meletakkan tongkat ketua ke tangan yang betul.” Kathryn EvansKathryn menyokong berita penting kecil dengan fokus utama pada undang-undang EMEA dan AS. Seorang wanita Wales yang bangga, berbahasa Welsh yang lancar dan penggemar Wrexham FC sepanjang hayat – lebih awal sebelum Hollywood datang. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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SBC Summit Tbilisi charts course for gaming industry growth across Eastern Europe and Central Asia iGame

SBC Summit Tbilisi charts course for gaming industry growth across Eastern Europe and Central Asia

(AsiaGameHub) - SBC Summit Tbilisi will return to the Sheraton Grand Tbilisi Metechi Palace on July 15-16. The event explores gaming market opportunities across Eastern Europe and Central Asia. Press release.- SBC Summit Tbilisi, presented by EGT and Amusnet, will return to Georgia this July with a conference agenda focused on helping stakeholders explore opportunities across Eastern Europe and Central Asia as the region’s gaming markets continue to evolve. Co-hosted with SMH, a Georgia-based company operating at the intersection of sports, media, and igaming, the summit will take place at the Sheraton Grand Tbilisi Metechi Palace from July 15-16, 2026. Across the event’s two-day conference programme, attendees will hear from regional and global experts on how companies can scale successfully across Eastern Europe and Central Asia. Panels will examine the operational and payments infrastructure required for growth, how to navigate varied regulatory frameworks, and how operators and affiliates can build more effective partnerships to drive acquisition. The agenda will also feature an SBC Regulators Forum, giving delegates direct insight from the bodies responsible for shaping gaming frameworks across Eastern Europe and Eurasia. Sessions will explore how regulators are tackling the black market, strengthening cross-border cooperation, and preparing for the regulatory changes expected for the region in 2027. Commenting on this year’s conference agenda, Rasmus Sojmark, CEO and founder of SBC, said: “Eastern Europe and Central Asia present huge opportunities, but they’re not straightforward markets to navigate. Each country comes with its own regulatory nuances, operational challenges, and player dynamics, which means there’s no one-size-fits-all approach. “What we’re aiming to do with this agenda is provide a clearer roadmap. We’re bringing together operators, affiliates, and suppliers who have first-hand experience in the region to share what works, what doesn’t, and where the real opportunities lie for those looking to build a sustainable presence.” Day One of SBC Summit Tbilisi’s conference agenda will centre on how businesses can enter and scale successfully in the region, opening with market entry discussions led by experts who have already navigated Eastern Europe and Central Asia’s fragmented regulatory landscape. The programme then shifts to execution, with sessions examining how operators can build payment infrastructure that is compliant, fast, and capable of earning player trust. Discussions will also explore how AI can be integrated into core systems to strengthen player protection and improve fraud prevention. The agenda also addresses the ongoing challenge of the black market, with a focus on how the industry can work more closely with regulators to reinforce the licensed sector. Closing the day, SMH Global’s sporting expertise will take centre stage, highlighting how gaming companies can partner with sports clubs to deliver stronger returns on sponsorships as regulations continue to tighten. Day Two shifts the focus to how brands can build for the future in the region, starting with discussions on talent, from attracting skilled professionals to retaining them in increasingly competitive markets. The agenda also examines how operators are rethinking the player experience, as expectations around speed, usability, and trust continue to rise. Attention then turns to acquisition, exploring how it is evolving across Eastern Europe and Central Asia. Industry experts will share insights on building more transparent and sustainable operator-affiliate partnerships, alongside the growing role of first-party data and influencer-led channels in performance marketing. The programme closes with a spotlight on sports and sports betting. Delegates will gain practical insight into preparing tech infrastructure for major events like the World Cup, as well as the marketing strategies needed to convert and retain new players. The final sessions will also examine how sports clubs are evolving into global entertainment brands, and what this means for future collaborations with gaming companies. Lasha Machavariani, founder of SMH Global, added: “Bringing SBC Summit to Tbilisi for the fourth consecutive time is a landmark moment for the whole region. Together with the SBC team, we are proud to introduce the same world-class standards in 2026. Georgia is uniquely positioned as a bridge between Europe and Asia, and Eastern Europe and Central Asia represent one of the most dynamic and strategically important growth regions in the global gaming industry.” SBC Summit Tbilisi will unite over 2,500 senior executives from across Eastern Europe and Central Asia. Across two days, delegates can expect focused networking opportunities, executive-level discussions, and an exhibition floor designed to facilitate commercial connections in the region. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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TaDa Gaming expands into LatAm, UK and Europe via Torrero iGame

TaDa Gaming expands into LatAm, UK and Europe via Torrero

(AsiaGameHub) - Provider secures international growth with leading B2B platform. Press release.- TaDa Gaming has further enhanced its brand recognition across Latin America, Europe, and Mexico through a strategic partnership with Torrero, a full-service B2B iGaming platform and aggregator. Launched under the Betmaster casino brand in Estonia, Finland, Ireland, Mexico, and the UK, TaDa Gaming’s portfolio will also be accessible on casinoin.ie, featuring the Fortune Gems slot series. The original title, Fortune Gems, delivers highly engaging gameplay, while subsequent releases incorporate the Lucky Wheel and symbol-splitting mechanics to add depth and variety. The latest hit, Fortune Gems 500, introduces an impressive EX NUDGE multiplier feature while retaining the simple, intuitive core that has driven the series' global success. Torrero’s clients will also gain access to TaDa Gaming’s award-winning gamification tools—GiftCode and WIN CARD—alongside new offerings such as Hot Hand and Highlights. TaDa Gaming’s mobile-first, player-focused, and expertly localized games stand out for their dynamic features, immersive themes, and streamlined onboarding tailored to resonate with each target audience. Founded in 2018, Torrero provides comprehensive iGaming solutions, including a library of over 10,000 games, support for more than 35 languages, and multi-currency capabilities. With licenses from Estonia, Isle of Man, Mexico, Malta, and the UK, its platform and white-label services are currently used by major operators like Betmaster and Casinoin across various international markets. This collaboration enables Torrero’s operator partners to access compelling, content-rich titles designed to enhance player acquisition and retention, strengthening its ongoing strategy to expand aggregation capabilities and deliver premium content globally. Ray Lee, director of business development at TaDa Gaming, stated: “Collaborating with Torrero from Eastern Europe to the Nordics while reinforcing our footprint in Mexico and the UK represents a significant milestone in our expansion. We are excited to provide Torrero with high-quality, performance-driven games.” Aleksei Tolstov, head of business development at Torrero, added: “Partnering with TaDa Gaming marks a key advancement in enriching our content lineup. Their diverse portfolio and player-centric philosophy align perfectly with our goal of offering operators elite gaming experiences and scalable solutions.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Mekar, West Virginia, stole victims IDs, opened gambling accounts, avoided jail time

I output:

Mekar, West Virginia, stole victims IDs, opened gambling accounts, avoided jail timeI output:

Mekar, West iGame

Mekar, West Virginia, stole victims IDs, opened gambling accounts, avoided jail time I output: Mekar, West Virginia, stole victims IDs, opened gambling accounts, avoided jail timeI output: Mekar, West

(AsiaGameHub) - Di AS, skandal perjudian telah melibatkan pelbagai pihak, termasuk atlet, kasino, tentera, undang-undang dan lain-lain, tetapi minggu ini, perjanjian penderaan dari jurubank federal Monica Dillon mewakili kes langka yang melibatkan pegawai polis. Selasa, Hakim Pengadilan Bandaruan AS Kenneth E Bell meluluskan pengakuan bersalah dan perjanjian penghindaran prosiding awal daripada Dillon, di mana dia mengaku bersalah untuk lima pertuduhan pencurian identiti. Dillon didakwa telah menggunakan identiti mangsa untuk membuka dan mendapat keuntungan daripada akaun perjudian dalam talian. Tiada syarikat perjudian dalam talian atau taruhan sukan yang dinamakan dalam kes tersebut. Perjudian dalam talian dan taruhan sukan mudah alih adalah sah di West Virginia. Kes ini disidangkan sebelum Pengadilan Bandaruan AS bagi Wilayah Selatan West Virginia, tetapi Bell dipanggil dari North Carolina untuk mendengar kes tersebut disebabkan potensi konflik kepentingan. Dillon sebelumnya bertugas sebagai jurubank federal bagi Wilayah Selatan selama hampir 20 tahun. Semasa ditanya oleh iGB pada hari Rabu, jurucakap dari Pejabat Jurubank AS bagi Wilayah Selatan menolak memberikan komen tentang kes tersebut. Mengikut borang fakta yang diserahkan dalam kes itu pada 22 April, Dillon menggunakan lima identiti dicuri untuk bermain judi dalam talian dari Januari 2021 hingga Januari 2023. Dia mendapat keuntungan sekurang-kurangnya $1,000 daripada tiga akaun mangsa, kata jaksa penuntut, tetapi perjanjian penderajannya menyatakan dia hanya akan membayar ganti rugi sebanyak $30,000 kepada salah satunya, yang dirujuk sebagai "Mangsa 1". Selain itu, dia juga harus menjalani dua tahun percubaan di bawah Jabatan Percubaan AS tetapi akan menghindari masa penjara. Jika tiada perjanjian penderaan, tuduhannya akan membawa hukuman maksimum 20 tahun penjara dan denda sebanyak $500,000. Dillon melepaskan lesen, memfailkan kecacatan Mengikut profil LinkedIn-nya, Dillon menghabiskan hayatnya di dalam bidang penguatan undang-undang dan perkhidmatan kerajaan. Dia menjadi jurubaharu untuk Biro Penjara AS selama tiga tahun sebelum bertugas sebagai jurubank di Wilayah Selatan dari 2005 hingga 2025. Ironisnya, dia bertugas sebagai timbalan kepala bagi pasukan penipuan berwirausaha putih Wilayah tersebut dari 2021 hingga 2024, tempatnya “mengarahkan pasukan tujuh belas jurubank dalam siasatan dan pemfailan semua kes penipuan berwirausaha putih, penipuan perawatan kesihatan, alam sekitar, cukai dan hak sipil”, katanya. Kini, dia telah mengaku bersalah atas penipuan sendiri. Lesen undang-undang Dillon di West Virginia telah dibatalkan dengan persetujuan sukarela oleh Mahkamah Agung negeri itu pada Januari 2025. Permohonan pembatalan dibuat oleh Jabatan Penasihat Disiplin Jurubank pada Disember 2024, yang tidak memberikan sebab atau komen untuk permohonan tersebut. Mengikut Legal Newsline, peraturan di bawah mana permohonan dibuat juga secara esensinya merupakan satu perjanjian penderaan. Dengan melepaskan lesennya secara sukarela selepas permohonan dibuat, Dillon mengakui dia berada di bawah siasatan dan tuduhan yang mungkin tidak dapat dibantah. Tidak ada maklumat dalam borang fakta tentang sebab Dillon mencuri identiti mangsa untuk membuka akaun perjudian, atau bagaimana dia mendapatkan identiti mereka. Tetapi dia memfailkan kecacatan pada 2022, yang, mengikut Legal Newsline, masih belum selesai di mahkamah bandaruan. Dikhuatiri, Dillon menggunakan identiti mangsa untuk bermain judi sebelum dan selepas memfailkan kecacatan tersebut, serta semasa masih bertugas sebagai jurubank. Dalam perjanjian penderaan, Dillon telah menyerahkan haknya untuk menarik balik pengakuan jika hukuman yang diberikan lebih besar daripada yang dijangka. Dillon mengakui terdapat “keselamatan yang signifikan”, dia akan dihukum penjara. Peningkatan yang menggalakkan dalam skandal integriti Sepanjang dekade terakhir, bilangan skandal integriti perjudian telah berkembang pesat dalam beberapa arah. Contoh terbaru yang menarik perhatian termasuk urusan jurubaca Matt Bowyer dan Wayne Nix yang telah dikenakan hukuman, penyebaran pelanggaran anti-menyelesaikan pendapatan gelap di Pantai Las Vegas, pelbagai skandal integriti sukan yang melibatkan pelakon aktif dan jurulaga, serta kebimbangan pelbagai jenis perdagangan dalaman dengan pasaran ramalan dan lain-lain. Semua isu tersebut sedang dihadapi dan diperbetulkan masing-masing, tetapi kes Dillon menyoroti kebimbangan baru di kalangan pegawai penguatkuasaan undang-undang, terutama mengingat tidak adanya masa penjara atau ganti rugi kepada empat mangsa lain. Sebagai perbandingan, dua lelaki telah ditahan oleh Pejabat Jurubank AS bagi Wilayah Connecticut pada Februari atas skema serupa yang jauh lebih besar. Dalam kes itu, warganegara Connecticut Amitoj Kapoor dan Siddharth Lillaney didakwa telah mencuri sekurang-kurangnya 3,000 identiti untuk membuka akaun di pelbagai platform, terutamanya FanDuel. Pasangan itu berjaya mendapat keuntungan sekira $3 juta daripada operasinya dan menghadapi pelbagai tuduhan, termasuk 23 pertuduhan penipuan wayar dan delapan pertuduhan penipuan identiti. “Individu-individu yang melakukan pencurian identiti ini patut dihukum sepenuhnya menurut undang-undang,” kata Thomas Demeo, agen utama khas pejabat IRS di Boston dalam satu kenyataan. “Didakwa mereka menyebabkan kesusahan tak terukur kepada mangsa skema penipuan identiti mereka. Siasatan Kriminal IRS kekal komited untuk mengurai transaksi kewangan kompleks dan skema penyelesaian pendapatan gelap di mana pengguna jahat cuba menyamarkan asal usul sebenar wang mereka.” Jess MarquezJess telah menyokong industri permainan global semenjak 2022. Seorang warga Nevada, dia ingin menyatakan bahawa nama negeri ini ialah Nevada, bukan Ne-VAH-da. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Virginia’s casino revenue increases by 25.6% year-over-year in April iGame

Virginia’s casino revenue increases by 25.6% year-over-year in April

(AsiaGameHub) - Casino gaming revenue hit $99m in April, a 25.6% increase year-over-year. US – The Virginia Lottery has issued its April report on casino gaming activity. Five venues—Hard Rock Bristol, Rivers Casino Portsmouth, Caesars Virginia, The Interim Gaming Hall Norfolk, and Live! Virginia—reported a combined revenue of $99m, up 25.6% from the same month last year. Of this total, slot machines generated $75m and table games $24m. The state collected $17.8m in taxes, which went to the Gaming Proceeds Fund. The report shows Caesars Virginia led the market with an adjusted gross revenue (AGR) of $33.5m: $26m from slots and $7.5m from table games. Rivers Casino Portsmouth followed with $27.3m in AGR—$19m from slots and $8.2m from table games. Hard Rock Bristol’s AGR was $23.4m, including $18.4m from slots and $5m from table games. Live! Casino Virginia, which opened in January, posted an AGR of $13.8m ($10.5m from slots and $3.3m from table games). The Interim Gaming Hall Norfolk, launched in November 2025, earned $958,255 from slots alone. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Century Casinos announces Lyle Randolph as US executive vice president of operations iGame

Century Casinos announces Lyle Randolph as US executive vice president of operations

(AsiaGameHub) - Randolph will oversee the company’s seven US properties. United States.- Century Casinos has announced that Lyle Randolph, a long-serving regional vice president and general manager, has been appointed executive vice president of operations for the US. He will be responsible for managing the company’s seven US properties, which together feature 4,701 slot machines and 93 table games. Randolph began his gaming career in 1995 at Casino Aztar in Missouri. Following the acquisition of the property by Isle of Capri Casinos, he became general manager for both Caruthersville and Cape Girardeau. Since Century Casinos acquired the Missouri properties in 2019, Randolph has served as vice president of operations for both casinos. Throughout his tenure, he has remained actively involved in civic, charitable, and industry leadership initiatives, including statewide advisory appointments and leadership positions with regional business, tourism, humanitarian, and gaming organizations. For the three months ended March 31, the company reported net operating revenue of $137.2 million, marking a 5 per cent increase year-over-year and setting a new record for a first quarter. Earnings from operations were $11.8 million, representing a 65 per cent rise. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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French regulator raises red flags over “concerning” results from first-of-its-kind European gambling risk algorithm iGame

French regulator raises red flags over “concerning” results from first-of-its-kind European gambling risk algorithm

(AsiaGameHub) - Players classified as high-risk accounted for 60% of operators’ gross gaming revenue (GGR). France.- The Autorité Nationale des Jeux (ANJ) has launched a new algorithm designed to assess problem gambling in France, and early results have sparked significant concern. According to the regulator, high-risk players contributed 60% of total operator gross gaming revenue (GGR). The data revealed an increase in both the number of problem gamblers and their share of operator revenues. During the second half of 2025, the algorithm identified approximately 600,000 players with a high probability of engaging in excessive gambling. This group represented 8.7% of France’s online gambling user base across licensed operators. Of these, around 300,000 were categorized as “manifestly excessive” gamblers—a classification the ANJ stated operators must urgently identify. These high-risk individuals generated roughly €1.2 billion in GGR, equivalent to 60% of all online gambling income. The regulator noted this percentage has been steadily rising since 2023. A first in European gambling regulation While comparable initiatives are underway in Spain and the Netherlands, the ANJ asserts its new algorithm is the first operational system of its kind in Europe. Built using continuous player account data from licensed operators and scientific research, the model incorporates 23 indicators related to financial activity, betting frequency, use of self-limitation tools, and historical behavior. Based on these metrics, gamblers are segmented into four groups: Recreational players, Moderate-risk players, Excessive players, and Manifestly excessive players. Operators may voluntarily implement the algorithm alongside their own monitoring frameworks. The tool’s accuracy was tested against the Canadian Problem Gambling Index, with validation conducted by a scientific committee comprising leading researchers. The French gambling authority described the findings as “concerning” and concluded that current efforts by operators to detect and assist excessive gamblers remain inadequate. It expects swift improvements in identification, especially for the 300,000 players labeled manifestly excessive. Recent measures include an updated national self-exclusion register. Although operators have shown some progress—identifying 89,000 excessive gamblers in 2025 compared to 31,000 in 2024—the regulator emphasized this falls short of expectations relative to prevalence studies. Isabelle Falque-Pierrotin. Photo: ANJ ANJ President Isabelle Falque-Pierrotin remarked: “The development of this algorithm and its availability to operators marks a decisive step for the regulator. It demonstrates our capacity to create an innovative and effective instrument tailored to reflect real-world online gambling practices. “In addition to existing surveys, the algorithm enables a more objective evaluation of efforts to detect problem gamblers, which operators must continue without delay.” Speaking about FDJ United and PMU, she added: “It is crucial that this detection also occurs at retail outlets, a goal we have been urging the two monopolies to pursue since 2024.” The algorithm forms part of the ANJ’s 2024–2026 strategy, which prioritizes reducing excessive and pathological gambling. French law mandates operators to intervene with problematic gamblers via mechanisms such as bet limits, account monitoring, referrals to support services, and, if necessary, account suspension or closure. The regulator has issued a warning ahead of the upcoming 2026 FIFA World Cup, cautioning operators against launching aggressive promotional campaigns. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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PlayCity launches Ukraine’s new State Online Monitoring System (DSOM) for gambling sector oversight iGame

PlayCity launches Ukraine’s new State Online Monitoring System (DSOM) for gambling sector oversight

(AsiaGameHub) - The regulator indicates that 11 Ukrainian gambling operators have already linked to the system. Ukraine.- PlayCity, the gambling regulator of Ukraine, has announced that the new State Online Monitoring System, referred to as DSOM, is currently available on a trial basis. The entity states that the initial 11 gambling operators have been connected, with others undergoing the connection process. A dedicated section regarding DSOM has been added to the PlayCity website to supply fundamental details about the system’s functionality, the connection procedure, and the regulatory structure. It also clarifies the method for using the operator portal, which requires a company manager or an authorized individual to log in with a qualified electronic signature. The DSOM is designed to facilitate monitoring of the entire Ukrainian gambling sector, granting PlayCity visibility over all gambling transactions occurring on the regulated market. It comprises two principal components: an internal section accessible to state authorities and an external section accessible to gambling operators. Access for all parties is conducted exclusively via a unique identifier. Gambling enterprises can now connect to DSOM and utilize test data to configure transaction transmission and resolve technical discrepancies in their systems. This provides them with additional preparation time for the mandatory integration, as stated by PlayCity. The integration of operators is being executed in phases to evaluate the system under real operating conditions, test the transfer of transaction data, and properly incorporate operators’ digital systems into the unified monitoring framework. The strategy involves continued testing and gradual expansion of the system to cover the entire licensed gambling market in Ukraine. Following the payment of a licence fee, data regarding a new gambling operator is entered into the register within one business day, after which the company gains access to its account. From the point when the operator’s system is integrated into DSOM, information exchange occurs automatically in encrypted form via the API. Functions of PlayCity’s DSOM Last month, the operation of DSOM was demonstrated to state and law enforcement bodies at the Verkhovna Rada Committee on Digital Transformation. They illustrated the system’s internal workings and its intended role in assisting the state to view authentic data from the gambling industry, including financial transactions, bets, payouts, and other operational metrics of operators’ activities. The DSOM is presented as a move toward data-driven regulation, aiming to provide the state with a comprehensive and reliable overview of the gambling market in a format接近实时. The system logs key operations such as bets, returns, and winnings payouts. Each operation is transmitted as a distinct transaction with a unique identifier, and the sent data cannot be altered or overwritten, according to PlayCity. The State Tax Service of Ukraine also grants access to primary transaction data for calculating GGR for gambling business taxation, as well as taxes on player winnings, the military levy, and personal income tax. The system records each user’s transactions within operators’ gaming systems but does not gather players’ personal data or monitor the movement of their funds outside of gaming activities. All data is transmitted to the State Tax Service in an anonymised format. This enables the state to analyze real market operational metrics and monitor the accuracy of tax computations, PlayCity stated. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Mohegan’s net revenue rises in second fiscal quarter iGame

Mohegan’s net revenue rises in second fiscal quarter

(AsiaGameHub) - Mohegan's net revenue increased by 2.4 percent compared to the corresponding period in 2025, driven by a record quarterly performance from Mohegan Digital. The Mohegan Tribal Gaming Authority has released its operating results for the second fiscal quarter, which concluded on March 31, 2026. The company reported net revenue of $429.0 million, marking a 2.4 percent increase from the equivalent period in 2025, primarily attributed to Mohegan Digital's record-setting quarterly performance. Adjusted EBITDA reached $85.4 million, an increase of $1.5 million. The company noted that if Mohegan Sun's table hold were normalized, Adjusted EBITDA would have shown an $8.3 million, or 10 percent, rise. Mohegan Digital posted record net revenue of $79.3 million, an increase of $22.7 million. Its Adjusted EBITDA also hit a record $39.7 million, up $12.9 million from the previous year's period. Within the domestic resorts segment, net revenue stood at $288.6 million, a decrease of $9.4 million compared to the prior-year period. Robust slot performance at Mohegan Sun was counteracted by an unfavorable table hold and reduced table volumes. Adjusted EBITDA for this segment was $59.7 million, down $11.5 million from the prior-year period, mainly due to decreased revenues and marginally higher operating expenses, such as elevated energy costs. International resorts recorded net revenue of $66.5 million, a decline of $0.6 million, and adjusted EBITDA of $1.8 million, down $0.9 million from the prior-year period. The reduction in adjusted EBITDA largely stemmed from lower net revenue and increased contractual lease obligations. For Corporate and development, net revenue reached $4.4 million, an increase of $0.6 million. The adjusted EBITDA loss amounted to $15.8 million, an increase of $1 million, attributed to labor savings following a recent workforce reduction. It's worth noting that the net loss in the prior-year period incorporated a $179.5 million loss from discontinued operations linked to Mohegan Inspire. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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UK melancarkan Pusat Penyelidikan Kerosakan Permainan Terbesar Secara Bebas iGame

UK melancarkan Pusat Penyelidikan Kerosakan Permainan Terbesar Secara Bebas

(AsiaGameHub) - UK mendirikan pusat penyelidikan kerosakan perjudian terbesar secara bebas UK telah merasmikan pusat bertujuan untuk menyelidik kerosakan berkaitan perjudian yang paling besar secara bebas. Pusat ini, diumumkan oleh DCMS pada hari Rabu, bertujuan untuk mengisi kekurangan bukti yang telah lama ada yang menghalang pembuatan dasar yang berkesan, strategi rawatan, dan pencegahan. Pusat Bukti Gambling Harms Research UK (GHR-UK) akan disokong oleh agensi penaja nasional UK Research and Innovation (UKRI), melalui sebahagian daripada denda statutori yang dinaik taraf oleh kerajaan. Ia akan dipimpin oleh sekumpulan penyelidik yang terdiri daripada Universiti Glasgow, Sheffield dan Swansea serta King’s College, London. 20% pembiayaan UKRI daripada Gambling Levy akan membiayai pusat ini. Ini bernilai £22.1 juta untuk tahun fiskal 2025-2026. Denda statutori juga telah menginvest £25.4 juta dalam organisasi pencegahan kerosakan perjudian pada awal tahun ini. Dengan sokongan kerajaan, GHR-UK bermaksud menjalankan program untuk menyelidik kerosakan perjudian, memperluaskan kapasiti penyelidikan, bekerjasama dengan pihak berkepentingan dan memanfaatkan aset data awam untuk menjana maklumat baharu. Ia juga akan mengkoordinasikan 19 Perkongsian Inovasi yang sedang berlangsung yang dibiayai di bawah rangka kerja GHR-UK. Tema penyelidikan akan meliputi perjudian dan sukan, perjudian dalam talian dan permainan video serta pendorong struktur bagi kerosakan berkaitan perjudian. Sebagai sebahagian daripada Program Penyelidikan UKRI yang lebih luas tentang Perjudian, pusat ini melengkapkan 32 ulasan bukti pantas. Ia juga melengkapkan 19 Perkongsian Inovasi, dan empat Fellow Dasar UKRI yang telah ditugaskan, kata UKRI. Badan ini berasa optimis untuk terus membiayai bidang-bidang lain seperti konvergensi antara perjudian dan permainan video. Tujuan dan alasan Pendirian ini merespons kebimbangan atas kekurangan ketara bukti berkualiti tinggi dan bebas berkaitan kerosakan perjudian. UK Research and Innovation (UKRI) mengatakan bahawa perjudian yang berbahaya secara konservatif mengambil alih ekonomi UK setiap tahun dengan kos sekurang-kurangnya £1.4 billion. Impak ini melampaui ekonomi untuk menjadi isu kesihatan awam dan kecaman undang-undang. Ia juga meliputi akibat individu yang serius seperti depresi dan bunuh diri, menurut UKRI. "Selama ini, penyelidikan perjudian telah dilupakan dan tidak dibiayai dengan betul," Profesor Heather Wardle, pengerusi pusat dan profesor penyelidikan dan dasar perjudian di Universiti Glasgow, berkata. "Penajaan baharu melalui denda dan UKRI merupakan penyusuan yang penting, memperkuat kualiti dan skala penyelidikan kerosakan perjudian dan memastikan dasar didasarkan kepada bukti bebas dan ketat." Dia juga menekankan bahawa pusat ini akan memprioritaskan input dari orang yang pernah dialami kerosakan perjudian. Ini akan membantu memastikan penyelidikan sentiasa bersambung dengan masalah dan hasil nyata di dunia maya. Penekanan kepada pengalaman hidup Mencerminkan pendekatan ini, Martin Jones telah ditugaskan sebagai pengerusi pengalaman hidup pusat. Jones, seorang pemberontak dan pekerja sukarelawan yang pernah mengalami bunuh diri berkaitan perjudian di keluarga beliau, menyatakan bahwa "penyelidikan bukanlah satu latihan intelek yang duduk dalam isolasi. "Ia harus dan sepatutnya erat bersambung dengan kerosakan perjudian yang sebenarnya yang mempengaruhi orang yang sebenarnya," tambahnya. "Kita perlu membuat lebih banyak untuk mencegah kerosakan ini, dan mengkoordinasikan penyelidikan berkualiti tinggi akan menyokong tujuan ini, terutamanya dengan meneroka bidang-bidang kompleks mengenai bunuh diri, algoritma dan data kewangan." Seterusnya bagi misi pusat adalah memastikan kedaulatan daripada kepentingan perjudian komersial. Pernyataan UKRI menekankan kerangka pemerintahan dan integriti yang kuat akan memastikan kedaulatan. Para penyelidik menggariskan isu penyelidikan kerosakan perjudian yang dibiayai dan dipengaruhi oleh industri tersebut pada April 2025 semasa pertimbangan panel mesyuarat jawatankuasa kesihatan dan perkhidmatan sosial parlimen. Waktu itu, panel penyelidik kerosakan perjudian mengesyorkan cara pengagihan penajaan denda statutori. Mereka mengatakan bahawa dahulu, penyelidik perjudian telah enggan menerima dana yang diberikan oleh industri tersebut kerana sebab etika. Bercakap pada panel, Wardle mengatakan bahawa penyelidikan kerosakan perjudian yang dahulu yang dia bincangkan mengutamakan soalan dan perspektif yang, menurutnya, telah dipengaruhi oleh industri perjudian. Perbincangan kesihatan awam Pendirian Pusat Bukti GHR-UK datang semasa perbincangan terus mengenai dasar dan kesihatan awam mengenai kerosakan perjudian. Parlimen baru-baru ini menggariskan iklan perjudian sebagai satu isu kesihatan awam. Ini bersama-sama dengan satu kajian baru-baru ini yang mendedahkan bahawa pelajar universiti di UK yang mempunyai perjudian kini kehilangan purata lebih daripada £50 seminggu. Kerajaan juga telah menerangkan rancangan untuk mendirikan pasukan tugas perjudian haram minggu ini. Pasukan tugas ini akan memberi tumpuan pada mencegah pembayaran kepada pengedar haram, mengatasni iklan dalam talian haram dan meningkatkan penguatkuasaan antara agensi. Kathryn EvansKathryn mengekalkan berita terbaru ringkas dengan fokus utama pada undang-undang EMEA dan AS. Wanita Wales yang bangga, boleh berbicara dalam Welsh dengan baik dan penggemar selamanya Wrexham FC – lebih cepat sebelum Hollywood datang memanggil. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Arizona’s March sports betting handle falls 5.7% compared to the previous year iGame

Arizona’s March sports betting handle falls 5.7% compared to the previous year

(AsiaGameHub) - Bettors wagered $836.9 million, down 5.7 percent year-over-year. US.- The Arizona Department of Gaming (ADG) has released sports betting figures for March. Bettors wagered $836.9 million, down 5.7 percent year-over-year and down from February 2026. The state collected $4.8 million in event wagering privilege fees for the month. There are 14 licensed event wagering operators and 14 licensed fantasy sports operators in the state. For fiscal year 2026 year-to-date, regulated event wagering and fantasy sports have generated $47.8 million in privilege fees: $46.7 million from event wagering and $1.1 million from fantasy sports. Since the launch of legal sports betting in Arizona in 2021, people have wagered $33.9 billion, generating $179.9 million in privilege fees. US District Judge Michael Liburdi recently barred Arizona from applying its gambling statutes to prediction markets. He granted a preliminary injunction on May 5, siding with the Commodity Futures Trading Commission (CFTC) and the Department of Justice (DOJ), declaring that wagers on future events qualify as federally regulated "swaps." This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Codere Online posts record first-quarter performance iGame

Codere Online posts record first-quarter performance

(AsiaGameHub) - Spain and Mexico fueled record quarterly net gaming revenue for the operator. Spain.- Codere Online reported its strongest first-quarter results to date, achieving new records in net gaming revenue (NGR) and adjusted EBITDA, driven by continued momentum in Spain and Mexico. Net NGR for the three months ending March 31 increased by 13% year-on-year to €64.4 million, while adjusted EBITDA reached a historic high of €6 million. The key markets of Mexico and Spain continued to drive performance. In Mexico, NGR grew 13% to €34 million, while Spain contributed €25.5 million. Growth was supported by a 20% rise in average monthly active players in Mexico and a 13% increase in Spain. NGR from the company’s “Other” segment, which includes Argentina, Panama, and Colombia, declined slightly by 2% to €4.4 million, with adjusted EBITDA falling 3% to €26.3 million. Codere previously paused new investments in Colombia due to the implementation of a 19% Value Added Tax (VAT) on online gambling deposits in February 2025. This tax has since been revised and replaced with a lower 16% consumption tax following legal challenges. In March, lawmakers introduced a 10% levy on online gambling revenues in Panama. Overall, Codere Online posted a net income of €7 million, marking a turnaround from a €0.7 million loss in the same period last year. CFO Marcus Arildsson described the quarter as “a clear step forward in profitability,” noting that the company ended March with €56.2 million in cash and no outstanding financial debt. Based on current performance, the company reaffirmed its full-year 2026 outlook, projecting net gaming revenue between €235–245 million and adjusted EBITDA of €15–20 million. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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UK launches the country’s largest independent gambling harms research centre iGame

UK launches the country’s largest independent gambling harms research centre

(AsiaGameHub) - The new centre has stressed its independence and remit to focus on “lived and living experience” of gambling harms. UK.- The launch of the UK’s largest independent gambling harms research centre has been announced by UK Research and Innovation (UKRI), a national funding agency sponsored by the Department for Science, Innovation and Technology (DSIT). The Gambling Harms Research UK (GHR-UK) Evidence Centre will be funded by the new British Gambling Levy introduced last April with the aim of directing “world-leading research on how to tackle and prevent gambling harms”. The GHR-UK Evidence Centre will work with government, health bodies, charities, and people with lived experience of gambling in an effort to generate evidence-led research. It will be led by Heather Wardle, Professor of Gambling Research and Policy at the University of Glasgow and involved partners at King’s College London, University of Sheffield and Swansea University. The remit of the centre is to: Manage a comprehensive and innovative research programme on gambling harms Build capacity in gambling harms research Collaborate with stakeholders Explore how UKRI and other data assets can support generating new evidence Coordinate the cohort of GHR-UK Innovation Partnerships Wardle described the project as a “vital reset“. “For too long, gambling research has been under-resourced and overlooked. New funding through the Levy and UKRI marks a vital reset, strengthening the quality and scale of gambling harms research and ensuring policy is driven by rigorous, independent evidence. Putting lived experience at the heart of our work, we look forward to collaborating widely to deepen understanding of and reduce the serious harms associated with gambling. Focus on lived experience UKRI stressed that the new Evidence Centre will draw on the knowledge and experience of people with lived and living experience of gambling harms. This is intended to ensure the research will not sit in isolation but actively shape prevention and treatment initiatives funded through the levy. Martin Jones has been appointed as lived experience lead. He is said to have personal insight into addictive gambling products, having directly experienced the devastating impact of gambling-related suicide. He has since been involved with a wide range of research, education and treatment organisations and charities, UKRI said. Jones said: “Research isn’t an intellectual exercise sitting in isolation, it is and should be closely linked to real gambling harms affecting real people, as many of us know all too well. We need to do much more to prevent these harms, and coordinating top quality research will support this, especially by exploring the more complex areas around suicide, algorithms, and financial data.” The GHR-UK Evidence Centre will also form partnerships, including with health agencies and charities. One of its main roles will be to coordinate a cohort of 19 GHR-UK Innovation Partnerships covering a broad range of topics, including gambling harms and sports gambling online and in videogames and the structural drivers of gambling harm Based at universities across the UK, the Innovation Partnerships will carry out research to fill gaps in the evidence base and support the development of responses to gambling-related harms. It’s intended that they will work closely to generate evidence, build research capacity, and inform policy and practice across the UK, while training the next generation of gambling harms researchers. Independence from industry interests UKRI emphasised that independence from commercial gambling interests is fundamental to the work of the centre. GambleAware, the now defunct body that previously commissioned gambling harm research, treatment and prevention in the UK, had received criticism due to its direct dependence on voluntary industry backing. “A strong governance and integrity framework safeguards this autonomy, ensuring the Centre operates without external influence and remains a credible and trusted source of research on gambling harms,” UKRI said. “As the UK’s first research Centre on gambling harms that is free from industry involvement, the Centre’s independence guarantees that the evidence produced by GHR‑UK remains protected from external commercial interference.” UK Gambling Levy structure The Gambling Levy funding is split across three strands: treatment, prevention, and research. The Gambling Commission is responsible for collecting and administering the gambling levy under the strategic direction of the government. UKRI and the Gambling Commission are responsible for investing 20 per cent of the Gambling Levy funds in the research strand, which amounts to £22.1m for 2025-26. Meanwhile, half of the funds from the levy are administered by NHS England and equivalent bodies in Scotland and Wales for treatment and support, and the remaining 30 per cent dedicated to prevention is handled by the Office for Health Improvement and Disparities (OHID). Gambling harm research plans As well as the new Evidence Centre, the research stream is so far funding 32 rapid evidence reviews, 19 new Innovation partnerships, and four UKRI policy fellows. Further investments are planned for the future, including in research into the convergence between gambling and video gaming. UKRI said harmful gambling’s burden on the UK economy is conservatively estimated at around £1.4bn per year, impacting the healthcare and criminal justice systems as well as generating individual impacts. It said a lack of high‑quality independent evidence on gambling-related harms is a major barrier to effective policy, prevention, and treatment. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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