SOFTSWISS wins two awards at GamingTECH CEE Awards 2026 iGame

SOFTSWISS wins two awards at GamingTECH CEE Awards 2026

(AsiaGameHub) - The SOFTSWISS Game Aggregator took home the Best Casino Aggregator award, and Valentina Bagniya, SOFTSWISS’s Chief Marketing Officer, was named CEE Influencer of the Year. Press release: SOFTSWISS solidified its standing in Central and Eastern Europe’s igaming sector by securing two awards at the GamingTECH CEE Awards 2026. The SOFTSWISS Game Aggregator won Best Casino Aggregator, and Valentina Bagniya, SOFTSWISS’s CMO, earned the CEE Influencer of the Year title. The awards ceremony was held on March 24 at the HIPTHER Prague Summit in the Czech Republic. The Best Casino Aggregator award highlights the SOFTSWISS Game Aggregator’s size, dependability, and ability to drive engagement. As one of the market’s biggest content hubs, the solution features over 40,000 games from upwards of 300 providers in 24 regulated regions. The platform delivers 99.999% uptime for operators, ensuring consistent performance even during high-traffic periods. This marks the Game Aggregator’s second award in 2026. Earlier this year, it won Best Aggregator 2026 at SiGMA Eurasia in Dubai. Valentina Bagniya received the CEE Influencer of the Year award for her influence on industry discourse and knowledge sharing throughout Europe. The jury highlighted multiple key projects Valentina led in 2025, such as: The 2026 iGaming Trends report – which draws on expert input from over 350 igaming professionals and AI-powered analysis of more than 120,000 media headlines. The 2026 iGaming Trends Marathon – a four-hour live event at SiGMA Central Europe that debuted a new industry format, transforming the report’s launch into an open, interactive discussion. Notable marketing initiatives, like the live assembly of an Alfa Romeo 4C at the SOFTSWISS booth during the SiGMA Central Europe Summit 2025. The jury also acknowledged Bagniya’s work as a speaker and judge at major industry events, along with her frequent contributions to igaming and business media. Valentina Bagniya, SOFTSWISS’s CMO, said: “Winning ‘Best Casino Aggregator’ confirms what our partners already understand – our product strategy succeeds in various regulated markets, and Central and Eastern Europe is no different. We’ll keep investing in product development in this region. As for the Influencer of the Year award, it goes to the entire SOFTSWISS team, whose expertise and commitment made this honor possible.” The CEE Influencer of the Year title is also Bagniya’s second individual award this year – the SOFTSWISS CMO was named Woman in iGaming at the SiGMA Africa Awards 2026. The 2026 iGaming Trends report, which was instrumental in Bagniya’s recognition, provides data-backed insights on regulation, AI adoption, marketing changes, and responsible gambling across global markets. It’s available for free download on the SOFTSWISS website. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Norway melancarkan rancangan tindakan empat tahun untuk memerangi perjudian remaja iGame

Norway melancarkan rancangan tindakan empat tahun untuk memerangi perjudian remaja

(AsiaGameHub) - Kerajaan Norway telah melancarkan pelan tindakan komprehensif empat tahun yang bertujuan untuk mencegah dan merawat masalah perjudian. Merangkumi tempoh 2026 hingga 2029, pelan yang dilancarkan pada hari Jumaat itu menekankan, menyusun kempen pencegahan yang terkoordinasi, perkhidmatan rawatan yang dipertingkatkan, dan agenda penyelidikan yang diperluaskan. Tindakan tersebut secara jelas bukan kawal selia. Ia akan menumpukan pada peningkatan maklumat awam, penambahan kapasiti rawatan, dan pembinaan asas bukti dan bukannya mengubah akses perjudian sah, sekatan umur, atau had pertaruhan. Matlamat utama pelan tindakan, menurut kerajaan, adalah untuk meminimumkan bilangan individu yang mengalami masalah berkaitan perjudian. Pihak berkuasa kerajaan menekankan bahawa melindungi individu yang mudah terdedah harus didahulukan berbanding kepentingan komersial. Kanak-kanak dan belia berumur 9 hingga 25 tahun telah dikenal pasti sebagai kumpulan sasaran utama, kerana kajian telah menghubungkan mereka yang berumur 12 hingga 17 tahun khususnya, dengan aktiviti bergaya perjudian seperti menggunakan kotak rampasan (loot boxes) dan kulit (skins) dalam permainan video. Kumpulan lain juga menjadi tumpuan. Atlet, orang dalam tahanan, individu dengan keadaan neuroperkembangan, mereka yang berada di luar pendidikan atau pekerjaan, dan individu dengan isu perjudian terdahulu juga dimasukkan sebagai titik fokus dalam program tersebut. Pencegahan untuk perjudian kanak-kanak Tindakan pencegahan utama dalam program tersebut menumpukan pada jangkauan sekolah dan kelab untuk belia serta kempen digital dan panduan untuk orang dewasa. Pelan tindakan tersebut menggariskan tanggungjawab yang jelas antara agensi utama; Lotteritilsynet (Gambling Authority), Medietilsynet (Media Authority), dan Helsedirektoratet (Directorate of Health). The Norwegian Film Institute dan beberapa organisasi sukarelawan akan bekerjasama dalam jangkauan berkaitan budaya permainan dan perkhidmatan sokongan. Program pendidikan untuk sekolah, kelab belia dan sukan akan digunakan untuk membantu belia memahami elemen bergaya perjudian dalam permainan digital. Ia menyatakan akan mengedarkan bahan pencegahan melalui portal atas talian popular yang ditumpukan kepada belia (cth., ung.no, snakkomspill.no) dan platform media sosial. Ini termasuk kempen bersempadankan untuk mereka yang berumur 16 hingga 25 tahun mengenai risiko dan aspek undang-undang perjudian. Alat dan latihan untuk mengenal pasti tanda amaran awal bahaya perjudian akan diedarkan. Ini adalah untuk ibu bapa, pendidik, jurulatih, profesional penjagaan kesihatan, kakitangan probasi dan penjara, majikan, dan kakitangan bank. Pelan tersebut juga mengutamakan peningkatan perkhidmatan ambang rendah sedia ada. Ini termasuk pengembangan Hjelpelinjen, talian bantuan masalah perjudian Norway, dengan aksesibiliti yang dipertingkatkan termasuk perkhidmatan sembang yang disesuaikan untuk audiens yang lebih muda. Ia juga akan terus menawarkan program rawatan percuma, jauh, biasanya 12-minggu berasaskan telefon yang tidak memerlukan rujukan pengamal perubatan am. Pelan tersebut akan disepadukan dengan dasar belia digital Norway yang lebih luas, termasuk panduan masa skrin terkini dan strategi menangani ketagihan dan pencegahan bunuh diri, mengukuhkan kerangka kerajaan bahawa bahaya perjudian sebagai keutamaan kesihatan awam dan perlindungan pengguna. Fokus sistem penjara Kerajaan menyatakan akan mencari peningkatan koordinasi kebangsaan dengan mengintegrasikan bahaya perjudian lebih ketara dalam kerangka kesihatan awam yang lebih luas. Dialog antara Directorate of Health dan pusat kecekapan serantau (KORUS) dijangka diperketatkan untuk melanjutkan jangkauan ke perkhidmatan perbandaran dan tempatan. Pelan tersebut komited untuk meningkatkan kesedaran lagi di kalangan peranan perkhidmatan awam penting termasuk kakitangan penjara dan penyedia penjagaan kesihatan, untuk membantu mereka membangunkan kepakaran mengenal pasti dan merawat masalah perjudian dalam kalangan banduan, yang sering mengumpul hutang semasa penahanan. Pengumpulan data berterusan akan diteruskan, termasuk tinjauan berkala mengenai penyertaan perjudian dan permainan oleh Lotteritilsynet dan Medietilsynet, bersama pengenalan tinjauan kebangsaan baharu yang ditumpukan khusus kepada masalah perjudian dan permainan. Pelan tersebut seterusnya menggalakkan kolaborasi dengan pengendali perjudian berlesen melalui forum tahunan untuk mengukuhkan tanggungjawab permainan bertanggungjawab. Terutamanya, kerjasama dengan bank dan institusi kewangan akan diperketatkan untuk mengehadkan aliran kewangan kepada penyedia perjudian asing tidak berlesen. Kakitangan bank barisan hadapan boleh menerima latihan untuk mengenal pasti pelanggan yang menunjukkan tanda bahaya berkaitan perjudian. Masalah monopoli Tumpuan baharu pada pencegahan dan kesihatan awam ini datang ketika penelitian yang meningkat terhadap pengendali milik kerajaan Norsk Tipping, yang mengekalkan monopoli ke atas perjudian dalam talian berlesen di Norway. Insiden terkini telah menimbulkan persoalan mengenai ketahanan sistem dan perlindungan keselamatan pemainnya. Ini termasuk ralat teknikal yang menyebabkan pembayaran loteri tidak tepat dan isu berkaitan Eurojackpot yang terpisah yang mendedahkan kelemahan dalam kawalan dalaman, menyebabkan perhatian kawal selia dan penalti kewangan. Tambahan pula, kebimbangan telah timbul mengenai kualiti pembangunan dan operasi, dengan laporan menekankan kekurangan dalam prestasi platform dan pengalaman pengguna Norsk Tipping. Perkembangan ini memperketatkan perdebatan sama ada model monopoli Norway cukup tangguh untuk memenuhi objektif perlindungan pengguna. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Las Vegas February Visits Increase iGame

Las Vegas February Visits Increase

(AsiaGameHub) - The city welcomed 3.03 million visitors, a 2.1 percent increase year-over-year. U.S.—The Las Vegas Convention and Visitors Authority (LVCVA) has reported that 3.03 million people traveled to Las Vegas in February. This marks a 2.1 percent year-over-year rise but is below January’s total of 3.27 million. Hotel occupancy stood at 81.7 percent, up 1.2 points, and the average daily rate (ADR) was $193.20, a 3.8 percent increase from the prior year. Weekend occupancy reached 89.3 percent, up 2.9 points, while midweek occupancy was 78.1 percent, a 0.4-point gain. Strip occupancy was 85 percent, down 1.5 points. Convention attendance fell by 0.4 percent year-over-year. The out-rotation of the Int’l Builders Show and the Kitchen & Bath Show lowered the figure, but the in-rotation of the AHR Expo and NADA—plus the Western Veterinary Conference shifting from March to February—boosted the number. In 2025, Las Vegas received 38.5 million visitors, a 7.5 percent year-over-year decline. Hotel occupancy was 80.3 percent, down 3.3 points. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Weekend Conversation Corner: March 27 iGame

Weekend Conversation Corner: March 27

(AsiaGameHub) - Welcome to the latest installment of our Focus Gaming News Weekend Conversation Corner, offering a quick glimpse at this week's most prominent stories that have drawn worldwide attention. We'll distill the week's events into a clear summary, examining the major narratives that have influenced discussions, affected policy decisions, and generated controversy. Follow along as we strip away the noise to deliver a brief recap of the week's important happenings, ensuring you stay up-to-date on what matters most in our rapidly changing environment. Keep yourself updated, remain inspired, and keep playing. Enjoy a great weekend! Malta to consider regulation of prediction markets Malta is exploring the establishment of a regulatory structure for prediction markets, which could make it the first European nation to take this step. Economy Minister Silvio Schembri pointed out the sector's worldwide growth and capacity for innovation. He stressed the importance of responsible development, trust among users, openness, and adherence to rules. Platforms such as Kalshi and Polymarket have experienced swift global growth, especially in the United States. Nevertheless, regulatory oversight is intensifying, as some nations have implemented prohibition orders. With its renowned igaming sector, Malta seeks to further broaden its economic base through prediction market regulation. This initiative would represent yet another pioneering achievement for the country in Europe. EGBA urges European Commission to tackle fraudulent gambling sites The European Gaming and Betting Association (EGBA) has raised alarms about the growing danger posed by fake gambling websites and applications across Europe. These deceptive platforms mimic authorized operators, exposing users to potential identity fraud, monetary damage, and insecure betting conditions. EGBA has presented proof to the European Commission, urging unified European measures to tackle these scams. The association calculates that unauthorized operators seized 27 percent of Europe's online gambling revenue in 2025, totaling approximately €18 billion. Dr. Ekaterina Hartmann, EGBA's Director of Legal and Regulatory Affairs, underscored the necessity for continent-wide intervention to safeguard both consumers and lawful businesses from these deceitful schemes. The Commission's Strategy for Combating Online Fraud is scheduled for approval in Q2 2026. Spain’s Codere reportedly up for sale Codere, Spain's second-biggest gambling company, is apparently on the market with an anticipated valuation of roughly €2 billion. The firm has hired Jefferies and Macquarie Capital to guide the divestiture, with interested parties likely to present bids by mid-May. Codere's equity is distributed among 80 investment funds, concentrating on steady expansion across Latin America and Europe. The enterprise functions in authorized markets throughout Spain, Italy, and Latin America, maintaining robust operations in nations such as Mexico, Argentina, and Colombia. Codere Online posted a 6 percent rise in yearly revenue for 2025, with prospective purchasers rumored to be major players like Flutter Entertainment and Allwyn International. This possible transaction follows Cirsa's public offering, indicating evolving dynamics within Spain's gaming sector. New US bill proposes a ban on sports prediction market contracts The Prediction Markets Are Gambling Act is designed to stop CFTC-registered organizations from providing contracts that mirror sports wagers or casino-style games. Sponsored by Senators Adam Schiff and John Curtis, this cross-party legislation proposes to govern prediction markets through the Commodity Exchange Act. The bill's proponents contend that the CFTC has weakened its oversight of these instruments, breaching state statutes and consumer safeguards. The American Gaming Association endorses the measure, highlighting the need to preserve state and tribal authority over gambling regulation. Comparable proposals have emerged in Vermont, New Jersey, and Hawaii to prohibit specific event-based contracts and unmonitored prediction markets. The law intends to shield consumers and curb the spread of risky financial instruments in unsuitable domains. Mika Kuismanen: “The Finnish gambling reform is being carried out at least ten years too late” Mika Kuismanen, head of the Finnish Trade Association for Online Gambling, addresses Finland's transition from a state gambling monopoly to a permit-based system. This change seeks to counteract falling channelization figures and the impact of unauthorized operators. Kuismanen views the overhaul as long overdue, noting that the existing arrangement leads to diminished market control and forfeited tax income. He stresses the urgency of robust oversight to stop illicit operators from capturing market share. The Finnish Trade Association plans to persist in advocating for sector priorities and collaborating with oversight bodies. Gaming companies are demonstrating enthusiasm for the Finnish marketplace, having filed 24 license requests already. Kuismanen expresses measured confidence in the sector's prospects, stressing the value of equitable regulation and governmental consistency. He proposes that standardized European rules could advantage operators by blocking unauthorized activities and minimizing hazards linked to country-specific legislation. Concerns raised over UK gambling levy rollout The UK's Gambling Lived Experience Network (GLEN) has expressed worries regarding initial prevention fund distributions in England from the fresh UK gambling tax. Overseen by the Office for Health Improvement and Disparities (OHID), the financing declaration arrived merely 13 days prior to the start of the new period, creating anxiety among groups. Interested parties have condemned the schedule and framework of the procedure, worrying about service interruptions and possible shutdowns. GLEN cautions that the contestable funding approach might be irresponsible and harm minor nonprofits reliant on gambling damage compensation. The organization points out the effect on at-risk populations and the absence of clarity in state financing choices. UK Research and Innovation (UKRI) is additionally launching a Gambling Research Initiative, with hiring in progress. The ambiguity encircling financing determinations and reorganization within pertinent public agencies generates apprehensions about upcoming gambling harm reduction initiatives. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Pasaran ramalan membawa perpecahan pendapat di Brazil selepas pelancaran Kalshi iGame

Pasaran ramalan membawa perpecahan pendapat di Brazil selepas pelancaran Kalshi

(AsiaGameHub) - Pelancaran Kalshi di Brazil telah mencetuskan perdebatan mengenai bagaimana sebenarnya pasaran ramalan sesuai dengan perkembangan pasaran negara dan pengaruh politik yang kuat. Pakar industri telah mempersoalkan sama ada peraturan akan berada di bawah bidang kuasa SPA dalam bidang pasaran kewangan. Ada yang bertanya sama ada keperluan peraturan adalah mendesak atau memerlukan lebih banyak masa untuk dilaksanakan dengan teliti. Pada awal bulan ini, Kalshi mengumumkan pelancaran penawaran pasaran ramalannya di Brazil, berkat perjanjian dengan firma broker Brazil, XP International. Brazil adalah pasaran pertama Kalshi di luar AS, di mana pasaran ramalan telah menyebabkan kontroversi besar, dengan beberapa cabaran undang-undang sedang dijalankan oleh pengawal selia perjudian negeri. Persoalan yang kabur antara perdagangan kewangan dan perjudian telah menyebabkan ketidakpastian dalam sektor pertaruhan taruhan nisbah tetap Brazil yang masih baru, yang sendiri menghadapi tekanan berat daripada ahli politik yang ingin mengetatkan sekatan dan meningkatkan cukai. Secretariat Hadiah dan Taruhan (SPA), pengawal selia perjudian di Brazil, berkata ia sedang "memantau situasi" sebagai tindak balas kepada pelancaran Kalshi. Ia juga menyatakan bahawa tiada syarikat Brazil kini dibenarkan menawarkan pasaran ramalan. Perspektif peraturan yang serpihan Masih belum jelas badan mana yang akhirnya akan mengawasi pasaran ramalan, dengan ramai yang mencadangkan ia mungkin berada di bawah SPA atau Suruhanjaya Sekuriti Brazil (CVM). Walau bagaimanapun, Udo Seckelmann, rakan kongsi dan ketua perjudian & kripto di Bichara e Motta Advogados, berkata peraturan boleh dibahagikan kepada tiga cara bergantung pada jenis kontrak yang diperdagangkan. Ini, menurutnya, boleh memudaratkan pasaran. "Terdapat beberapa kemungkinan hasil daripada teka-teki undang-undang ini," kata Seckelmann kepada iGB. "Adalah mungkin untuk menjangkakan bahawa kontrak bersifat sukan cenderung berada di bawah bidang kuasa SPA, [manakala] yang berkaitan dengan pembolehubah ekonomi dan kewangan [akan berada] dalam skop peraturan CVM. "Kontrak bersifat pilihan raya mungkin dilarang oleh Mahkamah Pilihan Raya Atas (TSE), manakala peristiwa bersifat geopolitik, sosial, budaya atau hiburan akan kekal dalam kawasan kelabu undang-undang, sekurang-kurangnya sehingga penyatuan peraturan selanjutnya," katanya lagi. Peraturan pasaran ramalan adalah kompleks Walaupun terdapat persetujuan luas bahawa peraturan pasaran ramalan akhirnya diperlukan, terdapat kurang persetujuan mengenai masa. Pada pandangan Fellipe Fraga, CBO pengendali Brazil berlesen EstrelaBet, adalah penting bahawa peraturan tidak tergesa-gesa dengan mengorbankan pemahaman sebenar tentang pasaran ramalan. Beliau berharap pembuat dasar pertama-tama akan membina pemahaman sebenar tentang pengendali seperti Kalshi dan bagaimana produk mereka berbeza daripada pertaruhan taruhan nisbah tetap. "Peraturan yang tergesa-gesa atau tidak selaras boleh menyebabkan pertindihan, ketidakkonsistenan, atau bahkan sekatan yang tidak disengajakan," kata Fraga. "Keutamaan sepatutnya diberikan kepada proses yang didasarkan pada maklumat yang baik dan didorong oleh dialog, membolehkan pengawal selia, pengendali dan pakar menyumbang kepada rangka kerja yang berkesan dan proporsional." Institut Perjudian Bertanggungjawab Brazil (IBJR) telah berhujah bahawa pasaran ramalan harus dipatuhi dengan perundangan pertaruhan taruhan nisbah tetap. Walaupun Seckelmann berkata semakin cepat perkara peraturan diselesaikan semakin baik, beliau juga percaya pada pendekatan berhati-hati dan terukur untuk mengelakkan pasaran ramalan dimasukkan secara paksa ke dalam rangka kerja sedia ada. "Adalah lebih baik peraturan diperkenalkan pada peringkat kemudian dengan syarat ia disesuaikan dengan betul dan serasi dengan sifat sosioekonomi pasaran ramalan, daripada menundukkan mereka kepada klasifikasi automatik dan tegar dalam rangka kerja peraturan tradisional yang tidak mencerminkan ciri khusus mereka dengan cukup," jelas beliau. Adakah pasaran ramalan merupakan persaingan langsung kepada pertaruhan? Satu soalan utama bagi industri ialah sama ada pasaran ramalan merupakan persaingan langsung kepada pengendali pertaruhan berlesen. Fraga menjelaskan bahawa pertaruhan taruhan nisbah tetap dan pasaran ramalan adalah "berbeza secara struktur", dengan yang pertama terutamanya melibatkan hubungan antara pengendali dan pelanggan, manakala harga dan kecairan yang kedua didorong oleh pasaran itu sendiri. Walau bagaimanapun, beliau merasakan mungkin terdapat penumpuan yang boleh mengakibatkan "pertindihan persaingan". Fraga sekali lagi menyeru supaya peraturan dipertimbangkan dengan teliti untuk membezakan kedua-dua produk dengan betul. Kecewaan lain bagi pengendali berpusat pada isu cukai, dengan pemegang lesen pertaruhan taruhan nisbah tetap menghadapi beban yang berat, serta bayaran lesen BRL30 juta. Tetapi Fraga percaya perbezaan semula jadi antara pertaruhan dan pasaran ramalan menjadikan perbandingan cukai langsung sukar. "Logik ekonomi adalah berbeza, dan oleh itu rawatan fiskal tidak boleh dipantau dengan mudah," terus Fraga. "Walau bagaimanapun, faktor penting lain mesti dipertimbangkan, terutamanya mengenai perjudian bertanggungjawab, perlindungan pengguna dan integriti pasaran. "Jika terdapat penghijrahan pengguna yang ketara daripada pengendali terkawal kepada struktur alternatif yang tidak tertakluk kepada kewajipan yang sama, ini sememangnya boleh mencipta ketidakseimbangan. Selain itu, persekitaran kurang terkawal sering mempunyai lebih fleksibiliti dalam pemasaran, yang boleh memutarbelitkan persaingan lagi." Walaupun terdapat kontroversi dan ketidakpastian, Fraga mengambil pandangan yang lebih positif bahawa syarikat dengan pertumbuhan pesat seperti Kalshi mengambil langkah pertama luar AS di Brazil. "Apabila produk teknologi atau kewangan baru memasuki Brazil, ia sentiasa isyarat positif," kata Fraga. "Ia mengukuhkan daya tarikan negara dan potensi pasaran kita dalam pelbagai industri." Kyle GoldsmithKyle telah bersama Clarion sejak Disember 2023, bergabung dari dunia kewartawanan sukan, kemudiannya menjadi wartawan kanan LatAm dengan iGB. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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FA CHAI Gaming receives two award nominations at SiGMA South America 2026 iGame

FA CHAI Gaming receives two award nominations at SiGMA South America 2026

(AsiaGameHub) - This double nomination underscores FA CHAI Gaming’s swift global growth and dedication to innovation, as the studio seeks to transform industry acclaim at SiGMA South America 2026 into a landmark win alongside its expanding community of players and partners. Press release.- FA CHAI Gaming has earned nominations for both Best Game Studio 2026 and Best Slot Game Provider 2026 at SiGMA South America, acknowledging a trajectory marked by over 70 original titles, expansion into 100+ global markets, and player-centric experiences fueled by innovation, quality, and trust. As the company said, “This achievement honors not only the studio but also the community of players and partners who have supported us in reaching this point!” From one game to a global presence Since its founding, FA CHAI Gaming has centered its efforts on crafting not merely games, but a globally recognized content ecosystem. Boasting over 70 original titles spanning slots, fishing, arcade, and table games, the studio continues to grow its reach across more than 100 markets globally. Building games that last Titles such as SUGAR BANG BANG develop from standalone releases into multi-title franchises, demonstrating the studio’s capacity to turn successful ideas into enduring IP ecosystems. Designed for global players Featuring support for multiple languages and culturally adaptable themes, our games connect with audiences across regions while upholding a unified brand identity. Beyond gameplay: a connected ecosystem Via the Player Achievement System, Event Function, and FA CHAI Card, gameplay expands into a more comprehensive experience — fostering engagement, progression, and exploration across different titles. Powered by certified technology All products are constructed using advanced HTML5 architecture and certified by globally recognized laboratories, guaranteeing fairness, stability, and smooth performance across devices. From nomination to winning — together Earning a nomination is a significant milestone, yet the journey persists. Our goal is to take the next step: converting this nomination into a win. Q&A – FA CHAI Gaming & SiGMA South America 2026 What nominations has FA CHAI Gaming received? We are proud to have been nominated for Best Game Studio 2026 and Best Slot Game Provider 2026, recognizing our work in game innovation, content excellence, and global market expansion. What does this nomination mean for players and partners? This nomination represents international acknowledgment of our games and services. It motivates us to keep providing high-quality, player-focused experiences, while our partners gain from our growing global market reach and sustainable gaming ecosystem. What are the key features of FA CHAI Gaming’s games? Our games offer support for multiple languages and culturally adaptable themes, and through the Player Achievement System, Event Function, and FA CHAI Card, they form a full-fledged ecosystem that extends gameplay to include cross-title interactions and achievement tracking. How can I vote to support FA CHAI Gaming? Kindly visit the SiGMA South America 2026 voting page. Each vote aids us in converting our nomination into an award. What are FA CHAI Gaming’s plans for the future? We will continue to expand in global markets, develop original IP series, and innovate in player engagement, ensuring that every player enjoys a comprehensive and fulfilling gaming journey. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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DSTGAMING Secures Developer of the Year and Expo Stand Awards at SPiCE South Asia Eventus Awards 2026 iGame

DSTGAMING Secures Developer of the Year and Expo Stand Awards at SPiCE South Asia Eventus Awards 2026

(AsiaGameHub) - DSTGAMING has been awarded Developer of the Year 2026 and SPiCE-IEST EXPO Stand of the Year Award 2026 at the SPiCE South Asia Eventus Awards, honoring its platform excellence and impactful exhibition presence. Press release. — DSTGAMING has earned two accolades at the SPiCE South Asia Eventus Awards: the Developer of the Year Award 2026 and the SPiCE-IEST EXPO Stand of the Year Award 2026. These honors were presented as part of the SPiCE South Asia gathering, which brings together industry stakeholders from across the regional gaming sector. The Developer of the Year Award recognizes companies that demonstrate steady progress in platform development, system performance, and technological implementation within the igaming space. This recognition highlights DSTGAMING’s ongoing efforts to enhance its platform infrastructure, ensuring reliability, scalability, and adaptability across multiple market environments. Additionally, the SPiCE-IEST EXPO Stand of the Year Award reflects the company’s display and engagement at the exhibition, acknowledging the effectiveness of its booth design, brand visibility, and interactions with event participants. This recognition underscores the importance of a strong on-site presence in complementing technology-driven offerings. Industry awards such as those presented at SPiCE South Asia play a role in spotlighting organizations that contribute to both innovation and operational excellence within the gaming sector. Being recognized across both development and exhibition categories demonstrates a balanced approach to product delivery and industry engagement. The company stated: “These awards represent a significant milestone for DSTGAMING, reaffirming our continued involvement in international industry platforms while maintaining a focus on platform performance and professional presentation within the global igaming ecosystem.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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N1 SEO Traffic Cup: Increase your traffic exponentially and access luxury rewards iGame

N1 SEO Traffic Cup: Increase your traffic exponentially and access luxury rewards

(AsiaGameHub) - The N1 SEO Traffic Cup has reached its halfway point, with over 200 teams competing for luxury rewards and a flexible prize pool ahead of the tournament's conclusion on April 30. Press release.- The N1 SEO Traffic Cup, the first event in the global N1 Traffic Cups series by N1 Partners, is approaching its midpoint, with competition between teams intensifying. Participants are continuing to scale their volumes, refine their strategies, and actively add new brands to boost their N1 Cup Score and secure positions in the reward tiers. More than 200 teams remain in the competition, working to meet KPIs and gain participant status while aiming for the prize levels. Win big with N1 Partners The prize pool of the N1 SEO Traffic Cup is among the most extensive and flexible in the industry. Participants are grouped into performance-based tiers: the more points they earn, the greater the rewards, and each team can select a prize or its cash equivalent from their respective tier. Level 1 (7,000+ points) – €25,000 per team VIP experience at the Formula 1 Monaco Grand Prix Trip to a FIFA World Cup 2026 match in the USA 7 nights in the Maldives with business class flights Rolex Cosmograph Daytona BMW S 1000 XR motorbike Hublot Unico Titanium Level 2 (3,500–6,999 points) – €15,000 per team One week of golf at Monte Rei with a private villa stay Private island getaway in the Seychelles (Four Seasons Desroches Island) Ducati Monster motorbike Bottega Veneta travel kit Level 3 (1,500–3,499 points) – €7,000 per team Zero-gravity flight (90 minutes) Custom Luxury ski or snowboard gear set of your choice Balenciaga Snowboard Cartier Juste un Clou bracelet Kronos Massage Chair Level 4 (500–1,499 points) – €5,000 per team Apple Vision Pro MacBook Pro M4 Cartier LOVE ring Pioneer OPUS-QUAD DJ system Sonos Arc Ultra home audio system Dior beauty set Participant giveaways Even if a team doesn’t reach a reward tier, the opportunity doesn’t end there. Generating just 20 FTD on any brand unlocks participant status and access to a separate prize draw, featuring PlayStation 5 Pro, iPhone 17 Pro Max, and exclusive N1 Partners merch. This means you still have a real chance to win prizes, even with a late start or smaller volumes. How to increase your chances of winning The key tournament metric is the N1 Cup Score, calculated as: FTD × brand coefficient. The coefficient depends on how many brands you run: 1 brand – 1x 2–3 brands – 2x 4+ brands – 5x This means teams that diversify traffic across multiple products gain a strong strategic advantage and scale results much faster. Why join the race now The final stage of the tournament is not just about holding positions. It’s the perfect moment to rethink your strategy, test new approaches, and maximize the value of your current traffic. Late entry is no longer a limitation. With the right approach to brands and GEOs, teams can quickly scale FTD and break into the reward tiers. Join the N1 SEO Traffic Cup: https://n1.partners/traffic-cups?utm_campaign=media&utm_source=web&utm_medium=focusgn&utm_content=n1seotrafficcup_2ndreminder Period: March 1 – April 30, 2026 Results announcement: by May 10 Entry: from 20 FTD per brand N1 Partners means: 14+ casino and sportsbook brands with up to 70 per cent Reg2Dep 10+ Tier-1 GEOs CPA up to €700 and RevShare up to 45 per cent + NNCO for top partners Be number one with N1. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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TaDaGaming signs new agreement in Brazil with Superbet iGame

TaDaGaming signs new agreement in Brazil with Superbet

(AsiaGameHub) - A forward-thinking content provider has formed a partnership with a cutting-edge operator. Press release.- TaDa Gaming is expanding its distinctive content to a broader audience in Brazil via its newest partnership with Superbet, the flagship brand of top-tier technology and entertainment firm, Super Technologies (Super). Under this new agreement, Superbet users will gain access to titles from the Lucky series such as Lucky Macaw (Arara da Sorte); Clover Coins 3×3 (Moedas da Sorte 3×3), and TriLuck games including 3 Witch's Lamp (3 Lãmpadas da Bruxa). The distribution is handled by Bragg. TaDa Gaming's specialized glocalisation approach and expertise in the Brazilian market has been continually strengthened viah prominent domestic and global casino collaborations since its debut. The consistent launch of slot and fish-shooting titles compliant with Law 14790 has further elevated TaDa Gaming's reputation throughout the nation for engaging, thrilling and secure gameplay. As a reputable, licensed and supervised content supplier with an extensive collection of over 230 games, all skillfully adapted for various markets, TaDa Gaming is also recognized for its customized gamification features GiftCode and WIN CARD, along with its newest offerings, Hot Hand and Highlights. Established in 2008, Super's objective is to provide thrilling, tech-driven amusement within the sports and gaming sectors. The firm presently maintains a significant business footprint throughout Europe and Latin America; and Super has strategically aligned itself to build the foundational framework that will power the forthcoming generation of entertainment experiences by collaborating with premier partners. Ray Lee, business development director at TaDa Gaming, commented: “TaDa Gaming is persistently advancing as an international enterprise to deliver increased value to collaborations and the sector as a whole. Partnering with a distinguished platform like Superbet provides us with additional impetus for expansion in Brazil. We anticipate the forthcoming developments.” Gavin Deadman, gaming head at Super Technologies, added: “The objectives of our flagship commercial brand, Superbet, are to attain market dominance by championing customer-focused approaches, create enduring long-term worth and contribute to molding the future of tech-fueled entertainment. Collaborating with a pioneering supplier like TaDa Gaming confirms our commitment to providing cutting-edge gaming experiences.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Bwin fined by Danish court for misleading “risk-free gambling” claim iGame

Bwin fined by Danish court for misleading “risk-free gambling” claim

(AsiaGameHub) - The Copenhagen City Court has determined that an advertisement constituted unlawful marketing. Denmark.- The Danish sportsbook site bwin.dk, owned by Entain, has been fined for violating the country's marketing laws. Following a complaint from Denmark's Consumer Ombudsman against the site's operator, ElectraWorks, the Copenhagen City Court issued a penalty of DKK 500,000 (approximately €65,800). The case focused on a promotion advertising "Risk-Free Gambling". This claim prompted the Ombudsman to involve the police in 2024 after receiving a complaint from a consumer. One Bwin advert promoted "risk-free gambling up to 1,000 DKK". A customer who took up this offer placed a DKK 1,000 bet and lost. He was then given a free bet for the same amount, won his second bet, but only received a payout of DKK 15. The consumer contended that the promotion was deceptive, as he suffered a net financial loss even with the "risk-free" promise. Consumer Ombudsman Torben Jensen emphasized: "If a gambling company promotes itself as offering 'risk-free' gambling, it should be self-evident that consumers face no financial risk when they place a bet. It is therefore crucial to state that marketing a game as 'risk-free' is unquestionably misleading if the consumer can, in fact, lose money." The court found that the promotion was illegal marketing under the Marketing Practices Act, which bans advertisements that are misleading or have the potential to mislead consumers. This verdict arrives as Denmark considers stricter regulations for gambling advertising, such as a ban on ads from whistle to whistle in live sports coverage. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Peter Knutsson appointed director of Swedish gambling regulator

(AsiaGameHub) - Peter Knutsson is set to succeed interim Director Johan Röhr as the head of Sweden's gambling authority. Sweden.- The government of Sweden has named Peter Knutsson as the new Director General of Spelinspektionen, the nation's gambling regulatory body. His tenure is scheduled to begin on August 17. With more than two decades of leadership and management experience, Knutsson is a trained lawyer specializing in consumer laws and related matters. Most recently, he served as the Advertising Ombudsman starting in August 2024. His professional history also includes a role as Head of Unit at the Ministry of Finance, positions within the European Commission, and a consultancy role for the Swedish Financial Supervisory Authority. This new term is set for a six-year duration, concluding on August 31, 2032. Madelaine Tunudd, Chairwoman of Spelinspektionen, remarked that Knutsson’s background in consumer protection, his time at the Ministry of Finance, and his recent work as Advertising Ombudsman would be “highly beneficial” for the agency. Interim Director General Johan Röhr stated: “I am pleased with the government's choice for the new Director General of the Swedish Gambling Authority. I will make sure Peter Knutsson is properly introduced during the transition from my role as acting Director.” According to Spelinspektionen, Sweden's gambling market reached SEK 28.2bn (€2.6bn) in revenue for 2025, representing a 1.3 percent growth over the previous year. Revenue from commercial online gaming and betting rose by 3.3 per cent to exceed SEK 18bn. Conversely, Svenska Spel’s state lotteries and Vegas slots saw a 3.4 per cent decline in turnover, falling to SEK 5.5bn. Land-based commercial gaming, primarily located in restaurants, brought in SEK 263m, marking a 9.6 per cent increase. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Pengawal selia Pennsylvania mendaulat BetMGM sebanyak $100,000 akibat kegagalan KYC iGame

Pengawal selia Pennsylvania mendaulat BetMGM sebanyak $100,000 akibat kegagalan KYC

(AsiaGameHub) - Pennsylvania Gaming Control Board (PGCB) telah mengenakan penalti $100,000 ke atas BetMGM setelah menentukan bahawa kawalan kenali-pelanggan (KYC) operator tersebut tidak mencukupi. Ia membenarkan aktiviti penipuan berterusan merentas platform pertaruhan dalam taliannya, kata lembaga itu. Badan kawal selia itu mendedahkan pada Rabu bahawa kelemahan ini telah membolehkan berbilang akaun dicipta menggunakan maklumat peribadi dan kaedah pembayaran yang dicuri atau diperoleh secara penipuan. Siasatan mendapati bahawa pertaruhan melebihi $2 juta dikaitkan dengan empat operasi penipuan berbeza yang menjangkau antara 25 hingga 34 bulan. Satu sindiket penipuan terancang menghasilkan 1,567 akaun penipuan dalam tempoh ini. Yang lain menghasilkan ratusan akaun dan volum pertaruhan yang signifikan. PGCB menekankan bahawa penguatkuasaan berterusan bertujuan untuk mengekalkan amalan perjudian bertanggungjawab dalam sektor terkawal Pennsylvania. Ini berlaku ketika PGCB mengumumkan peningkatan hasil perjudian sebanyak 11.6% tahun-ke-tahun untuk bulan Januari. Jurang pengesahan membolehkan eksploitasi sistematik Penemuan lembaga itu menunjukkan kekurangan sistematik dalam proses pengesahan pelanggan dan pengesahan pembayaran BetMGM. Kecuaian membenarkan akses akaun berulang tanpa semakan identiti yang mencukupi, memudahkan eksploitasi berpanjangan oleh penipu. PGCB mengaitkan kerugian ini kepada kelemahan operasi yang lebih luas dan bukannya kesilapan manusia yang terpencil. Denda terkini ini menambah kepada tindakan disiplin terdahulu yang memberi tumpuan kepada pematuhan peraturan BetMGM. Lebih awal pada 2025, lembaga meluluskan perjanjian persetujuan berasingan yang mendenda BetMGM $260,905 kerana membenarkan individu yang mengecualikan diri untuk membuat pertaruhan dalam talian. PGCB mengesahkan bahawa akaun penipuan yang terjejas telah ditutup dengan segera. Operator itu enggan memberi komen mengenai sekatan terbaharu itu. Tindakan penguatkuasaan termasuk perintah pengecualian baharu PGCB juga mengemas kini senarai pengecualian sukarela. Ia menambah 16 individu yang diharamkan dari kasino Pennsylvania, platform pertaruhan dalam talian, dan lokasi terminal permainan video. Empat kes melibatkan orang dewasa yang meninggalkan kanak-kanak tanpa pengawasan semasa berjudi. Lembaga itu mengulangi kempen "Don’t Gamble with Kids", menekankan bahawa tingkah laku sedemikian mewujudkan persekitaran yang tidak selamat untuk kanak-kanak bawah umur. Mesyuarat awam seterusnya pengawal selia itu dijadualkan pada 29 April di Harrisburg. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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NCAA files lawsuit against DraftKings over use of March Madness trademarks iGame

NCAA files lawsuit against DraftKings over use of March Madness trademarks

(AsiaGameHub) - The association is requesting a temporary restraining order. US.- The National Collegiate Athletic Association (NCAA) has initiated legal action against DraftKings in federal court located in Indianapolis. The association stated its intention to seek an urgent temporary restraining order to prevent the company from utilizing the NCAA’s federally registered trademarks, specifically March Madness, Final Four, Elite Eight, and Sweet Sixteen. The NCAA emphasized that sports betting should not be connected to, endorsed by, or linked with NCAA championships or the student-athletes participating in them. Furthermore, it clarified that it has no commercial partnerships with any sports betting operators. The NCAA asserted: “The NCAA makes clear in the complaint and its motion that every day that DraftKings continues to use these marks, millions of sports fans — and, critically, college students and young adults who are particularly susceptible to gambling harm — are exposed to the false suggestion that the Association has authorised or endorsed DraftKings’ gambling platform.” DraftKings’ response DraftKings contends that the terms in question are “the universally recognised names for the tournaments and their rounds, used by millions of college basketball fans, journalists, and participants in the sports-betting ecosystem. They are the same words used by other online sportsbooks, who have not been singled out by the NCAA’s fevered complaint.” The company claimed that the request for a restraining order was “based on a contrived and manufactured ’emergency,'” and pointed out that the NCAA has a commercial agreement with a company that supplies in-game data to sportsbooks. DraftKings further argued that its use of these terms is protected under the First Amendment, asserting that the NCAA’s trademark claim would not succeed on its merits. “No trademark gives any organisation the right to monopolise the language fans, players, journalists, and sportsbooks use every day to accurately refer to college basketball tournaments,” the company stated. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Lagenda tinju Manny Pacquaio, DigiPlus lancar siri permainan digital berjenama khas untuk warga Filipina iGame

Lagenda tinju Manny Pacquaio, DigiPlus lancar siri permainan digital berjenama khas untuk warga Filipina

(AsiaGameHub) - Juara tinju dunia Manny Pacquiao telah menandatangani perjanjian dengan platform iGaming Filipina DigiPlus untuk melancarkan siri permainan baharu khas untuk pemain Filipina. Dikenali dengan platform iGaming popular termasuk BingoPlus, ArenaPlus dan GameZone, DigiPlus memanggil perkembangan ini sebagai "pusingan baharu" untuk hiburan digital berasaskan Filipina, menyampaikan "ekosistem kuasa besar yang direka untuk meningkatkan pengalaman pemain Filipina". Koleksi ini merangkumi sembilan tajuk bertemakan Pacquiao, "direka dengan teliti untuk mencerminkan pencapaian dan semangat juang Pacquiao yang tidak mudah mengalah". Permainan utama termasuk Super Ace Pacquiao, Pacquiao Fortune dan Fortune Gems Pacquiao. Pacquiao juga akan berperanan sebagai "wajah baharu untuk hab sukan buku utama DigiPlus dan hab kejohanan permainan kad dan meja elit", tambah syarikat itu. Memanfaatkan nilai nama ikon sukan Pacquiao adalah satu-satunya juara dunia lapan divisyen dalam sejarah tinju dan idola kebangsaan Filipina. Dikenali di gelanggang sebagai "Pacman", beliau berkhidmat di senat Filipina dari 2016 hingga 2022. Beliau kemudiannya berkempen untuk jawatan presiden, tewas pada 2023 kepada Ferdinand "Bongbong" Marcos Jr. Namun nama Pacquiao masih lagi berpengaruh. Pengerusi DigiPlus Eusebio Tanco berkata kerjasama baharu ini menggabungkan "kisah lagenda wira tinju kami dengan infrastruktur teknologi yang kukuh, [untuk] pengalaman yang inovatif, selamat dan benar-benar tempatan". Ini akan menjadikan DigiPlus dan platformnya sebagai rakan permainan rasmi pertama MannyPay, platform pembayaran berjenama Pacquiao yang dilesenkan oleh Bank Pusat Filipina. "Perkongsian dengan DigiPlus ini istimewa kerana ia dicipta dengan memikirkan rakyat negara kita," kata Pacquiao. "Sama ada melalui permainan yang menceritakan kisah saya atau mengendalikan pembayaran dengan MannyPay, kami menunjukkan kepada dunia apa yang mampu dilakukan oleh orang Filipina." Marjorie PrestonMarjorie memulakan kerjaya permainannya pada 2007 dan telah menumpukan pada pasaran permainan Asia sejak 2020. Di luar kerja, beliau menulis tentang perjalanan dan filem serta bermain dram. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Malta Considers Establishing Regulatory Framework for Prediction Markets iGame

Malta Considers Establishing Regulatory Framework for Prediction Markets

(AsiaGameHub) - Malta might be the first European country to develop a specialized regulatory framework for prediction markets. Malta – Economy Minister Silvio Schembri stated that the government is looking into the potential regulation of prediction markets in Malta. He characterized the sector as having robust global momentum and notable potential for innovation. Per Business Now, Schembri made these remarks at the opening of Blockchain.com’s new Malta offices. Schembri is said to have noted that any legislative adjustments would need to be grounded in a framework aimed at supporting responsible growth on a large scale. He emphasized that user trust was vital, and transparency and compliance were necessary for the industry to thrive. Prediction markets have grown quickly around the world alongside the rise of platforms like Kalshi and Polymarket. This model has seen especially rapid growth in the US, where regulated betting is restricted to sports. That said, regulatory oversight has also been increasing. Operators often position prediction markets as financial instruments instead of gambling, claiming this lets them operate without a gambling license. But several US states have pushed back against this, and the British Gambling Commission has made it clear that prediction markets would need a gambling license under UK law. Additionally, there are regulatory worries about how outcome data is collected and verified after multiple disputed events. A number of other countries—France, Germany, Belgium, and Portugal among them—have imposed bans on Polymarket. Malta became a key igaming hub after being the first European Union (EU) member to regulate remote gaming in 2004. The country purposefully developed the industry to diversify its economy away from tourism, and the sector now accounts for 12% of Malta’s GDP. Should Malta choose to develop a specialized regulatory framework for prediction markets, it would mark another European milestone. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Suruhanjaya Perjudian Sweden Mengangkat Ketua Umum Baru iGame

Suruhanjaya Perjudian Sweden Mengangkat Ketua Umum Baru

(AsiaGameHub) - Pemerintah Sweden telah mengumumkan pelantikan Peter Knutsson sebagai pengarah besar baharu Swedish Gambling Authority (Spelinspektionen). Knutsson, yang kini bertugas sebagai ombudsman pengiklanan, akan memegang jawatan itu mulai 17 Ogos 2026. Dia akan memegang jawatan enam tahun itu sehingga 31 Ogos 2032. Knutsson akan membawa gabungan pengalaman dalam pentadbiran awam, perlindungan pengguna dan peranan kawal selia. Sejak Ogos 2024, dia telah mengawasi piawaian pengiklanan di Sweden sebagai sebahagian daripada peranannya sebagai ombudsman. Sebelum ini, dia memegang jawatan Ketua Unit di Kementerian Kewangan dan telah bekerja dengan European Commission. Selain itu, Knutsson telah memberikan perkhidmatan advisory kepada Swedish Financial Supervisory Authority. Seorang peguam terlatih dengan lebih daripada 20 tahun pengalaman pengurusan, Knutsson pakar dalam undang-undang pengguna dan bidang dasar yang berkaitan. ‘Ini akan sangat baik untuk pihak berkuasa’ Pelantikan ini berlaku semasa tempoh penyiasatan yang lebih ketat terhadap pasaran perjudian Sweden dengan data terkini menunjukkan bahawa hampir satu daripada enam orang Sweden terlibat dalam aktiviti perjudian dalam talian pada 2025. Pada masa yang sama, kerajaan telah menyemak pengubahsuaian kepada Gambling Act yang bertujuan untuk mengukuhkan keupayaannya untuk sasaran pengendali tanpa lesen. Pihak berkuasa juga telah mengambil tindakan lebih langsung terhadap perjudian haram, dengan polis baru-baru ini membongkar operasi tanpa lesen. Madelaine Tunudd, pengerusi Gambling Authority, mengalu-alukan pelantikan Knutsson. “Dengan pengalaman kukuh yang dimiliki Peter Knutsson daripada, antara lain, Kementerian Kewangan, hal ehwal pengguna dan yang terbaru Advertising Ombudsman, ini akan sangat baik untuk pihak berkuasa.” Johan Röhr, pengarah besar bertindak sekarang, mengesahkan dia akan mengawasi peralihan dan membantu Knutsson untuk memastikan permulaan yang lancar dalam peranannya yang baharu. “Saya mengalu-alukan keputusan kerajaan mengenai pengarah besar baharu untuk Swedish Gambling Authority dan akan memastikan bahawa Peter Knutsson menerima pengenalan yang baik dalam penyerahan jawatan saya sebagai pengarah besar bertindak.” Knutsson akan menggantikan kepimpinan bertindak yang telah mengarahkan Spelinspektionen melalui tempoh aktiviti kawal selia dan penguatkuasaan baru-baru ini. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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EGBA calls on European Commission to combat fraudulent gambling websites iGame

EGBA calls on European Commission to combat fraudulent gambling websites

(AsiaGameHub) - The organization alerts that European consumers face an increasing danger from deceptive gambling websites and applications that pose as authorized operators. Belgium – The European Gaming and Betting Association (EGBA) states it has submitted evidence in response to the European Commission’s recent call for input regarding the upcoming EU Action Plan to Combat Online Fraud. Its submission advocated for unified EU measures to address fraudulent gambling sites and apps that take advantage of the good standing of legal operators. The EGBA noted that its submission was backed by documented proof showing how scammers methodically pretend to be licensed gambling operators to trick consumers throughout Europe. The evidence includes instances of fake websites using domain names that copy or closely mirror legitimate operators, illegal gambling apps available on Google Play and the Apple App Store, phishing schemes imitating licensed brands, and social media ads that direct users to real-money apps located outside the EU which are masked as games. “These forms of fraud put players at risk of identity theft, financial harm, and unsafe gambling conditions where proven protections provided by regulated operators—such as self-exclusion—are absent,” the association stated. “EGBA members report that fraudulent domains and apps across Europe often reappear soon after being taken down, leaving consumers continuously exposed even with constant monitoring, takedown requests, and repeated enforcement steps.” The EGBA projects that illegal operators accounted for 27 percent (approximately €18 billion) of the total gross gaming revenue in Europe’s online gambling market in 2025. It notes that some non-EU offshore operators falsely assert they hold EU country-issued gambling licenses, mislead about their regulatory standing, and often hide gambling products as games. Photo: EGBA Dr Ekaterina Hartmann, Director of Legal and Regulatory Affairs at EGBA, said: “The evidence we’ve collected demonstrates how scammers are methodically taking advantage of the trust consumers have in the licensed gambling sector, endangering European consumers and enabling the illegal online gambling market to expand. “From counterfeit websites and deceptive apps to phishing attacks and social media frauds, these threats resurface just as fast as they are removed. Disjointed national strategies for these fraud types are insufficient—we need coordinated EU-wide action to make sure consumers and legal operators don’t end up waging an uphill fight against fraud.” The European Commission’s Action Plan to Combat Online Fraud is scheduled for adoption in the second quarter of 2026. This initiative aims to reduce online fraud across various economic sectors in the EU via enhanced coordination and cross-border collaboration. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Nevada’s February Gaming Revenue Sees Modest Increase iGame

Nevada’s February Gaming Revenue Sees Modest Increase

(AsiaGameHub) - Revenue saw a 1.5 per cent increase compared to the previous year. US.- The Nevada Gaming Control Board (NGCB) has announced that casinos across the state reported $1.23 billion in revenue for February. This represents a year-over-year increase of 1.5 per cent. Clark County, encompassing areas such as the Strip, downtown Las Vegas, North Las Vegas, the Boulder Strip, and surrounding regions, generated $1.07 billion in revenue, marking a 0.7 per cent rise from the same month in 2025. The Las Vegas Strip alone accounted for $696.2 million, an increase of 0.86 per cent. In other areas, Washoe County, which includes casinos in Reno, Sparks, and North Lake Tahoe, reported $84.2 million in revenue, a 7.1 per cent increase year-over-year. South Lake Tahoe contributed $18 million, up 1.5 per cent, Elko County generated $33.6 million, an increase of 7.7 per cent, and the Carson Valley Area saw $10.3 million, a 4.2 per cent rise. The state collected $73 million in percentage fees, which is a 3 per cent decrease compared to the same period in 2025. Figures from the NGCB also indicated that $133.8 million was wagered on this year's Super Bowl across the state's 186 sportsbooks, representing the lowest handle in a decade. According to NGCB chairman Mike Dreitzer, unaudited data showed a sportsbook win of $9.9 million, resulting in a hold of 7.4 per cent. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Tinjauan semula POGO: Industri perjudian luar pesisir Filipina yang dilarang dihubungkan dengan perdagangan dadah, pencurian tanah iGame

Tinjauan semula POGO: Industri perjudian luar pesisir Filipina yang dilarang dihubungkan dengan perdagangan dadah, pencurian tanah

(AsiaGameHub) - Pada hari Isnin, Biro Penyiasatan Kebangsaan-Wilayah Ibu Negara (NBI-NCR) mengumumkan ia sedang menyiasat dakwaan pencurian tanah luar bandar di Wilayah Bataan kepada sebuah syarikat yang dikaitkan dengan Philippine Offshore Gaming Operations (POGOs). Pada 2024, Presiden Filipina Ferdinand Marcos Jr mengharamkan industri perjudian luar pesisir negara itu yang sarat dengan jenayah, dengan menyeru supaya ia keluar menjelang 2025. Lebih setahun kemudian, kesan POGOs terus bergema. Petani tempatan mengatakan kawasan luar bandar itu telah dipindahkan secara haram, tanpa kebenaran daripada Jabatan Reformasi Agraria, kepada sebuah syarikat holding yang dikaitkan dengan Harry Roque. Peguam itu, yang didakwa sebagai peguam bela hak asasi manusia, pernah menjadi jurucakap bagi bekas presiden Rodrigo Duterte. Tahun lepas, pendakwa raya mendakwanya dengan pengedaran manusia layak di sebuah operasi POGO di Pampanga. Tidak lama selepas itu, Roque melarikan diri dari Filipina dan kini dilaporkan menetap di Austria. "Maklumat awal menunjukkan kemungkinan pemalsuan dokumen" dalam pemindahan tanah itu, menurut NBI-NCR. Itu menimbulkan "kebimbangan serius tentang kesahihan dan keundangan" proses tersebut. Biro itu berkata tuduhan perampasan tanah akan disiasat sepenuhnya dan, jika perlu, didakwa. Kebangkitan dan kejatuhan POGOs POGOs mula-mula dihalalkan pada 2016, semasa pentadbiran Duterte. Ia menyumbang hasil yang ketara untuk kerajaan: PHP5.17 bilion (AS$86 juta) pada 2023, dengan anggaran PHP7 bilion untuk 2024. Industri mula berantakan selepas serbuan ke atas beberapa POGOs mendedahkan bukti aktiviti jenayah, termasuk penipuan cinta dalam talian dan crypto serta buruh paksa. "Menyamar sebagai entiti yang sah, operasi telah meneroka ke kawasan haram yang paling jauh dari perjudian," kata Marcos dalam ucapannya mengenai State of the Nation 2024. Presiden menyenaraikan "penipuan kewangan, pengubahan wang haram, pelacuran, pengedaran manusia, penculikan, penyeksaan kejam – malah pembunuhan". Berdasarkan tuduhan itu, beliau mengarahkan supaya semua POGOs, yang sah atau sebaliknya, ditutup menjelang akhir tahun. Pada Oktober itu, apabila industri pada zahirnya semakin berkurangan, polis menyerbu Central One Bataan Inc, sebuah syarikat outsourcing proses perniagaan yang didakwa menjadi depan untuk sebuah POGO. Syarikat itu tidak berdaftar dengan Philippine Amusement and Gaming Corp, yang melesenkan industri perjudian domestik. Central One menafikan tuduhan tersebut. POGOs juga dikaitkan dengan perdagangan dadah Dalam berita berkaitan, dalam taklimat media pada hari Selasa, Setiausaha Dalam Negeri Jonvic Remulla berkata warganegara China yang berkaitan dengan POGOs mengetuai kebanyakan sindiket dadah aktif di negara ini. Pada satu sidang media selasa, Setiausaha Dalam Negeri Filipina Jonvic Remulla berkata warganegara China yang berkaitan dengan POGOs membawa kebanyakan sindiket dadah aktif ke negara ini. "POGOs tersebut menjadi wabak kepada Filipina," Remulla memberitahu pemberita dalam satu taklimat media. "Semua yang haram dari 2016 hingga 2025 sehingga kini, kita sedang menanggung kesan POGOs tersebut. Hampir semua sindiket yang kami tangkap di sini diketuai oleh warganegara China menggunakan visa dari POGOs." Pada hari Selasa, Remulla bersama-sama wakil penguatkuasa undang-undang negara di Bandar Trece Martires membakar dadah haram bernilai PHP4.56 bilion. Itu mewakili jumlah yang dirampas semasa kes dadah haram dalam tempoh enam bulan lepas sahaja. Marjorie PrestonMarjorie memulakan kerjaya permainannya pada 2007 dan telah menumpukan pada pasaran permainan Asia sejak 2020. Di luar kerja, dia menulis tentang perjalanan dan filem serta bermain dram. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Onlyplay Earns Dual Acknowledgment at SBC Awards Europe 2026 iGame

Onlyplay Earns Dual Acknowledgment at SBC Awards Europe 2026

(AsiaGameHub) - Onlyplay's crash game ChiX has earned a nomination for Crash Game of the Year, while the company is a finalist for Rising Star in Casino (Supplier). Press release.- Onlyplay has received dual nominations for the SBC Awards Europe 2026, being shortlisted in two major categories that showcase standout product quality and corporate development. The nomination of its crash game ChiX for Crash Game of the Year acknowledges its robust performance, captivating gameplay, and rising player appeal. Concurrently, Onlyplay's shortlisting for Rising Star in Casino (Supplier) honors its swift growth, creative game range, and expanding footprint in international markets. The company stated: “These nominations underscore Onlyplay’s dedication to providing novel, high-impact gaming experiences and its sustained progress as an innovative game content provider in the igaming sector.” The award recipients will be revealed on April 30 at Xara Lodge in Malta during the SBC Awards Europe event, which honors leading achievers and pioneers in the industry. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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1xAffiliates Will Set the Pace at Conversion Conf Warsaw iGame

1xAffiliates Will Set the Pace at Conversion Conf Warsaw

(AsiaGameHub) - 1xAffiliates is set to present its partner programme at Conversion Conf Warsaw taking place on April 1-2, which will offer networking opportunities, expert-led discussions and exclusive events for more than 3,000 industry delegates gathering in Poland. Press release.- The team behind 1xAffiliates, the flagship partner programme, will participate in the high-profile Conversion Conf Warsaw event hosted in Poland’s capital on April 1-2. The gathering will bring together over 3,000 delegates from 100 leading brands. The forum will also feature more than 50 expert talks covering core trends and challenges in the affiliate marketing sector. For 1xAffiliates, joining the flagship Conversion Club conference presents a one-of-a-kind chance to develop scaling strategies for existing partner cases, forge new connections, and exchange insights with key players driving the industry forward. One of the core business hubs at the Warsaw event will be stand G12. The 1xAffiliates team has created a comfortable space to facilitate productive networking. To maintain a relaxed atmosphere, the stand will have a bar serving aromatic coffee and refreshing drinks. Guests can also enjoy engaging interactive activities, including giveaways of premium tech products. On the first day of the event, one lucky visitor will win an Apple iPhone 17 Pro, while a Canon PowerShot G7X Mark III camera will be awarded on the second day. The draws start at 16:00, so don’t miss your chance to take home a valuable prize. 1xAffiliates will also host an exclusive immersive party for partners. The event is organized in collaboration with YO SPACE and is themed after David Fincher’s hit film Fight Club. Over the two days, partners can enjoy casual, productive networking in a lively atmosphere that supports the formation of promising new deals. On April 2, guests can enjoy DJ sets, speaker sessions, as well as a range of business and immersive activities. At 18:00 on April 3, the highlight Fight Club Show party will be held. Stage fights, interactive performances and acrobatics will deliver a spectacular finale for both the partner event and the entire forum. Don’t forget to register for the party, but remember the first rule of the club: don’t tell anyone about the club. “Visit Conversion Conf Warsaw to uncover the secrets of turning sign-ups into deposits with 1xAffiliates,” the team said. Over 500,000 partners from more than 150 countries have built successful businesses in fast-growing markets using the programme. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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SBC Summit Malta 2026 to address the most pressing issues in contemporary marketing iGame

SBC Summit Malta 2026 to address the most pressing issues in contemporary marketing

(AsiaGameHub) - Attendees will gain insights from CEOs, CMOs, and marketing specialists as they address the most significant challenges in contemporary marketing, ranging from increasing customer acquisition costs and evolving player behaviors to the expanding influence of AI, data, and new communication channels. Press release.- SBC Summit Malta 2026 is set to feature a specialized marketing program designed to assist brands in reimagining their strategies for acquisition and engagement in the modern era. As regulations become stricter and channels diversify, marketing has evolved into one of the gaming industry's most intricate domains. Teams are now not only competing for attention but also navigating an environment shaped by constraints and continuous change. Scheduled for April 29-30, the event will provide delegates with the opportunity to learn from CEOs, CMOs, and marketing experts as they confront the primary challenges in contemporary marketing, including escalating acquisition costs, changing player behaviors, and the increasing role of AI, data, and new communication avenues. The program is divided into two distinct segments. On Wednesday, April 29, Marketing Unplugged will delve into the strategic approaches required to overcome the industry's most significant marketing hurdles, whereas Marketing in Action, on Thursday, April 30, will focus on practical workshops centered on actual implementation. Rasmus Sojmark, SBC's founder and CEO, commented: “Marketing departments face unprecedented pressure. Expenses are increasing, and the margin for mistakes is diminishing. Offering diverse learning formats, the marketing platform enables participants to grasp the theoretical underpinnings of modern marketing and apply them practically in a manner that aligns with their preferred learning method.” Marketing Unplugged will be presented using various formats aimed at fostering both in-depth contemplation and engagement, ranging from CEO fireside discussions and expert masterclasses to real-time campaign evaluations. Sessions will investigate Malta's emergence as a leading global gaming center, provide leadership and marketing insights directly from industry chief executives, and feature CMOs dissecting actual campaigns live. Specialists will also address how the industry is enhancing its AI regulatory framework and the changing significance of search. The scheduled panels include: Malta: A Global Gaming Hub The CEO Dialogue: Leadership Challenges AI Scrutinized: Governance, Accountability, and Future Horizons Marketing Channels – The Marketing Equilibrium: Allocating and Conserving Resources in 2026–2027 The CMO Assessment: Campaigns Examined SEO Series Marketing in Action will transition from strategic discussions to practical application, offering a series of interactive workshops where participants can develop and test frameworks for immediate implementation. Participants will discover methods for crafting compelling, narrative-driven messages, establishing retention and loyalty structures, and understanding the influence of branding and psychology on player conduct. Furthermore, sessions will underscore how AI and data-powered marketing can boost campaign effectiveness and foster a sustainable competitive edge. The workshops offered comprise: Media & Communication: Transitioning from Sales to Narrative in a Regulated Environment Player Retention and Engagement: Cultivating Enduring Value from Initial Deposit Branding and Behavioral Science: Capturing Consumer Interest and Market Dominance AI and Data-Powered Marketing: Strategies for Developing More Intelligent Campaigns Noteworthy experts scheduled to participate throughout the track include Sam Behar (Marketing Director, Sky Gaming), Sean Bianco (Co-Founder, Gain Change), Conrad Bugeja (Head of SEO at LiveScore Group), Brian Christopher (CEO & Creator, BC Ventures), Alina Famenok (Growth & Partnerships Expert, Former-CEO Already Media), Ivan Filletti (CEO, Gaming in Malta), Nikola Jellacic (CMO, Casumo), Jesper Kärrbrink (CEO, Immense Group), Karolina Moscicka (COO, BugsyEmpire), Francesco Postiglione (CEO, Casumo), Dmitry Starostenkov (CEO, Evenbet), and Marco Trucco (CMO, Immense Group). The SBC Summit Malta 2026 is slated for April 28–30 at the InterContinental Malta, expecting to gather 6,000 industry specialists. Beyond the marketing focus, the conference will also feature specialized programs on product development and regulatory compliance, complemented by two workshop areas dedicated to affiliation and leadership. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Sportradar Expands Collaboration With Hard Rock Bet, Adding PGA TOUR and UFC Data iGame

Sportradar Expands Collaboration With Hard Rock Bet, Adding PGA TOUR and UFC Data

(AsiaGameHub) - The extended multi-year collaboration brings 3D shot tracking, micro-betting options, and live UFC strike analytics to bettors in the United States. Press release.- Sportradar AG has announced the expansion of its long-term agreement with Hard Rock Bet, incorporating official data and odds from the PGA TOUR and Ultimate Fighting Championship (UFC), alongside improved in-play wagering features for its U.S. platform. Users of the Hard Rock Bet Sportsbook will now have access to new live betting options for the PGA TOUR—rights secured by Sportradar via its acquisition of IMG ARENA—such as dynamic micro markets for hole winners and hole scores. These offerings are supported by sophisticated visual tools aimed at elevating the live betting experience, including a real-time leaderboard with play-by-play updates, 3D shot tracking for every hole, and automated round-by-round insights. Regarding UFC events, Hard Rock Bet customers will now enjoy a wider selection of in-play micro markets, covering metrics like strikes landed and attempted, as well as takedowns. These are paired with a live match tracker that provides in-fight statistics, official branding, and fighter imagery to foster a more engaging, data-rich experience for fans. Through this deal, Sportradar remains a key provider for Hard Rock Bet, supplying a diverse range of betting markets and real-time solutions, such as live match trackers, APIs, and an extensive audiovisual portfolio covering over 700,000 annual events across major sports leagues. Eduard Blonk, CCO at Sportradar, stated: “We are delivering the full breadth of our official data, odds, and AV portfolio to Hard Rock Bet users. Integrating our recently acquired PGA TOUR and UFC content enables operators to provide more active in-play betting opportunities and increase fan involvement. We are eager to continue our partnership to improve the live sports experience for Hard Rock Bet customers throughout North America.” Mike Primeaux, executive managing director and COO at Hard Rock Digital, remarked: “By further incorporating Sportradar’s content, we are providing our players with additional ways to interact with the action on our highly-rated app. This collaboration bolsters the unique experience offered by Hard Rock Bet and aligns with our objective of providing a streamlined, personalized journey that keeps fans engaged with the events they value most.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Ukraina akan melancarkan sistem automatik yang menghalang anggota tentera daripada platform perjudian dalam talian iGame

Ukraina akan melancarkan sistem automatik yang menghalang anggota tentera daripada platform perjudian dalam talian

(AsiaGameHub) - Kementerian Transformasi Digital dan Pertahanan Ukraine telah mengumumkan rancangan untuk memperkenalkan mekanisme automatik yang akan menghalang anggota tentera daripada mengakses perkhidmatan perjudian dalam talian. Langkah itu, yang didedahkan melalui halaman Facebook rasmi kementerian minggu ini, bertujuan untuk mengurangkan masalah perjudian dalam kalangan anggota tentera sepanjang tempoh undang-undang tentera yang sedang berkuat kuasa. Sistem baharu ini akan berfungsi dengan merujuk silang percubaan log masuk pada platform perjudian dengan dua pangkalan data utama: senarai individu yang dilarang dan senarai nama anggota tentera. Jika padanan yang menunjukkan status terhalang dikesan, akses kepada perkhidmatan perjudian dalam talian akan disekat secara automatik. Pengendali perjudian hanya akan menerima petunjuk binari “ya/tidak” mengenai sama ada akses dibenarkan, tanpa pendedahan sebarang maklumat peribadi atau berkaitan tentera, menurut pegawai kementerian. Langkah pencegahan terhadap ketagihan perjudian Inisiatif ini merupakan sebahagian daripada usaha bersepadu yang lebih luas untuk menangani ketagihan perjudian. “Kami meneruskan perjuangan bersepadu terhadap ketagihan perjudian. Matlamat kami adalah untuk melindungi anggota tentera dan keluarga mereka daripada risiko dan akibat ketagihan perjudian,” kata pengumuman itu pada hari Selasa. Ia turut menyatakan usaha kerjasama dengan Kementerian Pertahanan untuk menghadkan penyertaan pembela Ukraine dalam aktiviti perjudian semasa undang-undang tentera berkuat kuasa. Mekanisme baharu ini dibina berdasarkan sekatan undang-undang yang diperkenalkan pada awal tahun 2024. Sekatan itu melarang anggota perkhidmatan mengakses kasino dalam talian semasa undang-undang tentera berkuat kuasa dan mengenakan peraturan yang lebih ketat ke atas iklan perjudian. Tindakan penguatkuasaan PlayCity Platform PlayCity, yang ditetapkan sebagai agensi kerajaan yang bertanggungjawab mengawal selia perjudian dan loteri selepas pemindahan fungsi dasar kepada Kementerian Transformasi Digital, akan menguruskan perlaksanaan dan penguatkuasaan sistem sekatan log masuk itu. Penguatkuasaan terhadap aktiviti perjudian haram sudah pun dijalankan di Ukraine. Pada tahun 2024, atas permintaan kementerian, Apple dan Google memadamkan berpuluh-puluh aplikasi kasino tidak dibenarkan dari kedai aplikasi mereka. Tambahan pula, beribu-ribu laman web perjudian haram telah ditutup oleh perkhidmatan kerajaan Ukraine. Inisiatif ini merupakan sebahagian daripada pembaharuan digital menyeluruh yang bertujuan untuk mengawal selia pasaran perjudian bayangan yang besar. Ia bertujuan untuk mengurangkan kemudaratan kepada populasi terdedah, termasuk anggota tentera. Pegawai juga telah menyatakan hasrat masa depan untuk mengetatkan sekatan iklan. Tujuannya adalah untuk mengelakkan penyalahgunaan melalui berbilang akaun, dan mengembangkan langkah teknikal untuk mengekang pengendali haram. PlayCity melaporkan aktiviti penguatkuasaan yang ketara sepanjang tahun lepas dan akan memasukkan sekatan skrin log masuk ini ke dalam tanggungjawab penyeliaan pasaran yang lebih luas. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Playtech sedang mengemulikan bisnis Sun Bingo kerana kenaikan duty berkhidmatan gerak glaceh akan membuatnya tidak beramah iGame

Playtech sedang mengemulikan bisnis Sun Bingo kerana kenaikan duty berkhidmatan gerak glaceh akan membuatnya tidak beramah

(AsiaGameHub) - Playtech telah melancarkan semakan operasi bagi perniagaan Sun Bingo label putihnya di UK, kata Ketua Pegawai Kewangan (CFO) Chris McGinnis kepada penganalisis semasa panggilan pendapatan FY2025 pembekal itu pada pagi ini. McGinnis berkata perniagaan itu tidak dijangka untung apabila duti perjudian jauh (remote gaming duty) 40% yang akan datang berkuatkuasa di UK pada April. Bercakap lebih lanjut tentang proses itu, McGinnis berkata dia percaya ada tempat untuk Sun Bingo di Playtech dalam jangka panjang, kerana perniagaan itu mempunyai lebih banyak ciri B2B daripada B2C, walaupun ia menghadap pelanggan. Playtech menggantikan Gamesys sebagai pembekal Sun Bingo pada 2015. Sun Bingo dan operasi B2C lain terjejas oleh keperluan kawal selia yang dipertingkatkan di UK, kata pembekal itu dalam pendapatan Q2’25nya. Perubahan ini menyumbang kepada penurunan 17% dalam hasil dan pengurangan EBITDA diselaraskan, pada masa itu. Hasil B2C untuk Playtech menurun 20% tahun ke tahun pada 2025 kepada €78.5 juta, walaupun ini sebahagian besar disebabkan oleh pemindahan perniagaan Happybet Jerman. Pembekal itu lebih yakin dengan peluang di Brazil dan lebih jauh di LatAm, walaupun menghadapi beberapa halangan di rantau itu pada 2025 disebabkan oleh VAT pada pertaruhan Colombia yang singkat hayat dan peralihan Brazil ke peraturan pada awal 2025. Playtech Yakin dengan Peluang Bank Caixa Brazil Ketua Pegawai Eksekutif (CEO) Mor Weizer sangat optimis tentang kemungkinan bank milik kerajaan Brazil, Caixa Economica Federal, bekerjasama dengan Playtech untuk melancarkan jenama pertaruhannya di Brazil. Ia mendapat tender untuk menyediakan platformnya pada 2025, tetapi pelancaran terancang Caixa ditangguhkan pada November, disebabkan tekanan politik di negara itu. Senator Damaras Alves melancarkan serangan teruk terhadap Caixa pada Oktober, menggambarkan rancangannya sebagai “langkah yang bercanggah, berbahaya dan sangat tidak bertanggungjawab”. Walaupun rancangannya tetap ditangguhkan secara tidak terhingga, mungkin ada harapan untuk cita-cita pertaruhan Caixa apabila Brazil menghadapi pilihan raya umum pada Oktober. Bercakap tentang kontrak itu, Weizer berkata dia tidak mahu tergesa-gesa tetapi tender Caixa boleh menjadi “salah satu peluang paling penting untuk Playtech untuk tahun-tahun akan datang”. Dia berkata: “Ini adalah salah satu bank terbesar di negara dengan 150 juta orang dewasa; ia mempunyai 140 juta pelanggan berdaftar. [Dan] akses ke pasaran dan populariti jenama adalah tiada tandingan.” Weizer percaya produk pertaruhan Caixa mudah menjadi yang menonjol di Brazil. Bercakap lebih lanjut tentang Brazil, eksekutif Playtech berkata pasaran itu akan memerlukan capex lebih lanjut dalam tahun akan datang. Rantau Amerika menunjukkan prestasi yang sangat baik untuk Playtech pada 2025, disebabkan oleh sumbangan kukuh dari AS (hasil meningkat kira-kira 100%) dan perjanjian yang disemak semula dengan Caliente di Mexico. Playtech menjangkakan peningkatan di rantau itu pada 2026 daripada kejohanan Piala Dunia, yang sebahagiannya dihoskan di Mexico, di mana Caliente berpangkalan. Hasil Playtech Menurun 10% pada 2025 Hasil kumpulan pada 2025 menurun 10% berbanding tahun sebelumnya kepada €763.6 juta, manakala EBITDA juga menurun 9% kepada €197 juta. Hasil B2B menurun 9% tahun ke tahun kepada €688.3 juta, manakala EBITDA diselaraskan menurun 36% kepada €141.4 juta. Ini seperti yang dijangkakan, kata Playtech, disebabkan oleh kesan perjanjian baharu Caliente Interactive. Kumpulan itu menjangkakan akan menyerahkan FY26 lebih awal daripada jangkaan konsensus semasa, walaupun terdapat halangan cukai di beberapa pasaran. Nicole MacedoNicole memulakan karier di bilik berita tempatan di rumahnya di Gibraltar, dan membantu mewujudkan penyiar pertama di semenanjung itu yang hanya dalam talian. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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SOFTSWISS and Pentasia Address Hiring Mistakes Costing iGaming Top Talent in 2026 iGame

SOFTSWISS and Pentasia Address Hiring Mistakes Costing iGaming Top Talent in 2026

(AsiaGameHub) - The organization conducted its inaugural live panel discussion named Stop Losing Talent: 7 Smart Steps for Hiring in 2026. Press release.- SOFTSWISS held its debut Live Panel event, called Stop Losing Talent: 7 Smart Steps for Hiring in 2026, together with Pentasia. The discussion revealed how obsolete recruitment methods cause organizations to lose premier talent and presented a actionable seven-step approach to tackle this issue. Open conversation about recruitment difficulties SOFTSWISS introduced its Live Panel series on LinkedIn to create a forum for transparent industry dialogue. The inaugural session centered on findings from its 2026 iGaming Talent Trends study, created in collaboration with Pentasia, a prominent igaming recruitment advisory firm. The conversation gathered perspectives from throughout the sector, with the speaker lineup featuring top-level executives: Natalia Perkowska, deputy chief HR officer at SOFTSWISS. Sergey Kastukevich, deputy chief technology officer at SOFTSWISS. Andrew Cook, head of Conexus leadership at The Conexus Group. Alastair Cleland, managing director at Pentasia. Recruitment challenges in 2026: the gap between employer and candidate perspectives Throughout the session, specialists analyzed where the recruitment process is breaking down for both parties. From the employer perspective, pressures are mounting from three areas: Rivalry for experienced professionals is heating up throughout the industry. Prolonged internal approval processes are extending recruitment timelines. Locating applicants who possess both technical skills and regulatory knowledge continues to be an ongoing difficulty. Meanwhile, job seekers face ambiguous position descriptions, minimal communication, and scarce information about their application status, which diminishes their interest from the beginning and influences future loyalty. Natalia Perkowska, deputy chief HR officer at SOFTSWISS, stated: “The disconnect between employer expectations and candidate experience is not a single issue – it is a system-level problem. Gaps at each stage of the hiring process accumulate and shape how candidates perceive the company. When these gaps are not addressed, they directly impact both hiring outcomes and long-term retention, making it harder for businesses to compete for high-quality talent.” The perfect seven-stage framework The discussion traced the complete recruitment path and identified where organizations are forfeiting talent, developing a functional seven-step methodology for 2026. Step 1. Pre-Hiring: Identify the challenge, not just the position Step 2. Sourcing: Consider worldwide options, not just nearby Step 3. Screening: Evaluate for situational fit, not merely abilities Step 4. Decision and Offer: Quickness demonstrates sophistication Step 5. Onboarding: Positive beginnings yield powerful results Step 6. Retention: Continuous learning keeps employees engaged Step 7. Post-Employee Experience: Brand perception continues after departure Alastair Cleland, managing director at Pentasia, noted: “Talent loss does not happen at a single point – it occurs across the entire hiring system. From role definition to onboarding and retention, gaps accumulate and directly impact outcomes. The level of discussion we saw, including a nearly two-hour session, reflects how deeply hiring now affects business outcomes in 2026.” The complete discussion can be accessed on LinkedIn, offering an in-depth review of the seven-step methodology, including recommended practices and pitfalls at each phase as examined by sector specialists. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Adakah penjualan Codere kepada equity swasta sudah menjadi kesimpulan yang pasti? iGame

Adakah penjualan Codere kepada equity swasta sudah menjadi kesimpulan yang pasti?

(AsiaGameHub) - Dengan kumpulan permainan Sepanyol Codere dikatakan sedang dijual, pakar M&A Christian Tirabassi menjangkakan beberapa syarikat perjudian besar mungkin dalam pertandingan untuk mengambil alih, walaupun ekuiti swasta adalah pembeli yang paling berkemungkinan. Menurut laporan dari akhbar Sepanyol Expansión, Codere telah diletakkan untuk dijual dengan penilaian lebih daripada €2 bilion ($2.3 bilion). Perjanjian pembelian dikatakan menjadi sasaran sebelum cuti musim panas pada bulan Ogos. Urutan itu juga dikatakan termasuk perniagaan dalam talian Codere Online, yang terutamanya aktif di Sepanyol dan LatAm. Tirabassi, pengasas dan rakan kanan di firma penasihat M&A Ficom Leisure, menilai penjualan Codere sebagai "sangat banyak permainan ekuiti swasta". Walau bagaimanapun, beliau juga mencadangkan beberapa gergasi perjudian antarabangsa mungkin dalam pertandingan untuk Codere, walaupun beliau tidak melihat "pembeli semula jadi" di luar sana. "Lottomatica akan melihatnya, DraftKings akan melihatnya, Entain akan melihatnya," kata Tirabassi kepada iGB. "Ini adalah sesuatu untuk orang besar, kerana ia memberikan akses kepada beberapa pasaran." Komen Tirabassi menggema Ed Birkin, pengarah pengurusan H2 Gambling Capital, yang memberitahu iGB pada hari Rabu bahawa beliau melihat pembeli yang paling berkemungkinan sebagai Allwyn International atau Flutter Entertainment, dengan ekuiti swasta sebagai pilihan lain yang mungkin. Adakah penilaian €2 bilion terlalu tinggi untuk Codere? Birkin berkata penilaian €2 bilion yang dicadangkan untuk Codere mungkin bermakna ia di luar jangkauan untuk majoriti pengendali di luar golongan elit. Tirabassi juga percaya jumlah itu terlalu tinggi, walaupun beliau mencadangkan harga yang bocor itu adalah taktik yang disengajakan. "Lihat, ini adalah PR," sambung Tirabassi. "Mereka jelas bocor maklumat untuk mula meletakkan harga di pasaran. Saya tidak percayanya. "Untuk memberi anda gambaran, kami mempunyai pemahaman yang jelas tentang setiap pasaran yang mereka aktif, apa yang mereka hasilkan dalam pasaran itu, dan apa perbelanjaan modal mereka. Tidak ada cara anda boleh sampai kepada penilaian yang disebutkan." Codere sangat memerlukan pelaburan Codere dimiliki oleh kira-kira 84 dana pelaburan, dan Tirabassi berkata proses penjualan ini jelas merupakan kes di mana pemilik berada dalam kedudukan yang mereka tidak ramalkan. "Jelasnya, pemegang bon atau pemegang hutang mendapati diri mereka dalam kedudukan untuk menjadi pemilik Codere tanpa benar-benar mahu menjadi," jelas Tirabassi. "Mereka tidak benar-benar menjangka menjadi pemegang saham syarikat ini. "Jadi, mungkin mereka telah mencuba sedikit untuk melihat apa yang boleh mereka lakukan dengannya. Mereka sedar ia tidak untuk mereka, dan mereka meletakkannya untuk dijual. Ia semudah ini." Ketidakpedulian ini telah menyebabkan kekurangan pelaburan yang teruk dalam Codere, meninggalkan apa yang Tirabassi gambarkan sebagai perniagaan "lesu". Tirabassai berkata Codere kini seperti "bot tanpa arah atau sesiapa yang benar-benar memandunya. "Ia sedang kurang pelaburan, kurang permodalan dan kini mereka menderita kerana persaingan yang mereka hadapi dalam setiap pasaran," kata Tirabassi. "Terdapat keperluan untuk seseorang yang mempunyai pelan industri yang sangat jelas untuk melancarkan semula perniagaan. "Mereka benar-benar memerlukan banyak perhatian, modal, dan pelan. Di mana sahaja anda lihat, ia seperti tidak ada sesiapa yang memasukkan wang ke dalam ini. Ia seperti semuanya dibekukan lima tahun lalu." Masih ada nilai untuk dicipta dalam Codere Walaupun Codere berjuang, Tirabassi masih merasakan terdapat peluang untuk mencipta nilai dalam perniagaan, dengan syarat pelaburan yang signifikan dilakukan. Ini bermakna ia boleh menarik minat pengendali perjudian, dengan pengambilalihan seperti itu masuk akal walaupun "pening kepala". "Terdapat banyak nilai untuk dicipta pada masa hadapan, tidak syak lagi," kata Tirabassi. "Mereka berada dalam semua segmen selain loteri, dan secara teorinya mereka berada dalam digital dengan satu jenama. "Jadi, ini boleh menarik bagi sesiapa yang mahu kedudukan yang kukuh dalam pasaran berpusatkan Sepanyol, tetapi juga perniagaan Itali agak sihat, walaupun ia adalah persekitaran yang kompetitif." Walaupun sebahagian besar sektor perjudian semakin beralih ke arah digital, Tirabassi berkata masih terdapat selera yang sebenar untuk perniagaan yang terutamanya berasaskan daratan. "Pertama sekali, berasaskan daratan menjana wang," sambungnya. "Itu jelas. Ya, ia perlu dirasionalisasikan. Ya, rantaian kawalan perlu disepadukan. Tetapi ia adalah perniagaan yang menguntungkan. "Kedua, jika anda menggunakan digital dengan betul bersama berasaskan daratan, ia dalam cadangan yang sangat, sangat kukuh. Ia berfungsi dengan sangat baik. Ia juga melindungi anda daripada sekatan pengiklanan tambahan. Apabila anda mempunyai berasaskan daratan, jelasnya anda kurang bimbang tentang sebarang sekatan pada pengiklanan, yang pada saya akan terus berlaku dalam beberapa pasaran." Adakah Codere Online akan dimasukkan dalam penjualan? Tetapi Tirabassi juga berkata bahawa cadangan omnichannel perlu mengekalkan pelbagai sinergi untuk kekal menguntungkan, sesuatu yang beliau percaya Codere sangat kurang. Sebahagian besar reaksi terhadap berita Codere yang sedang dijual adalah sebagai tindak balas kepada laporan bahawa Codere Online akan terlibat dalam urusan itu. Codere Online dipisahkan pada tahun 2021 dan disenaraikan secara awam di pasaran saham Nasdaq AS, walaupun Kumpulan Codere mengekalkan pemilikan majoriti. Tirabassi percaya Codere Online mesti menjadi sebahagian daripada sebarang urusan, dengan berkata: "Hari ini, Codere pada asasnya adalah dua syarikat yang berbeza, dua P&L yang berbeza. Mereka bekerjasama sebagai perjanjian komersial, tetapi ia tidak berfungsi. "Idea bahawa mereka mengukir digital itu, pada pandangan saya, sangat pelik, jika tidak dikatakan lebih buruk, dari awal. "Jelasnya bagi saya, ia perlu menjadi sebahagian daripada pakej. Dan saya pasti ia dalam kepentingan penjual untuk mengatakan bahawa terdapat komponen digital untuk meningkatkan gandaan, walaupun saya tidak tahu berapa ramai orang yang akan membelinya. Itu sekurang-kurangnya apa yang akan saya lakukan jika saya menjadi penjual." Kyle GoldsmithKyle telah bersama Clarion sejak Disember 2023, menyertai dari dunia kewartawanan sukan, kemudiannya menjadi wartawan kanan berfokus LatAm dengan iGB. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Malta ‘sedang aktif mengkaji’ rangka statut mengawal pasaran ramalan iGame

Malta ‘sedang aktif mengkaji’ rangka statut mengawal pasaran ramalan

(AsiaGameHub) - Menteri Ekonomi Malta Silvio Schembri minggu ini berkata negara itu "secara aktif meneroka bidang pasaran ramalan yang baru muncul, sebuah kawasan yang mengalami momentum global yang pesat yang menawarkan peluang inovasi yang signifikan". Beliau menjelaskan sebarang perubahan kepada perundangan perlu "disokong oleh kerangka perundangan yang jelas dan ke hadapan yang membolehkannya berkembang secara bertanggungjawab dan dalam skala besar". Menteri Schembri menekankan kepentingan kritikal kepercayaan pengguna. "Kami sedari awal-awal lagi bahawa pengguna perlu berasa selamat jika industri ini ingin berkembang, yang bermaksud ia perlu mengekalkan standard ketelusan dan pematuhan yang tertinggi." Komennya dibuat pada pelancaran pejabat-pejabat Malta baharu Blockchain.com pada hari Rabu, seperti yang dilaporkan oleh Business Now. Kedudukan strategik dalam pasaran yang berkembang pesat Sektor pasaran ramalan global telah menunjukkan pertumbuhan yang ketara dalam tahun-tahun kebelakangan ini. Disember 2025 menyaksikan dagangan bulanan rekod dengan jumlah melebihi $18 bilion. Platform seperti Kalshi dan Polymarket menjadi pemacu utama kepada pengembangan ini. Pasaran ramalan berfungsi seperti bursa kewangan untuk peristiwa dunia nyata. Peserta membeli dan menjual kontrak yang dikaitkan dengan hasil tertentu. Cabaran bagi pengawal selia ialah platform pasaran ramalan tidak sesuai dalam kerangka pematuhan perjudian yang sedia ada, dan pengendali sebahagian besarnya berhujah bahawa produk mereka perlu dikawal selia sebagai perdagangan kontrak kewangan. Perolehan data asas yang digunakan untuk menyelesaikan kontrak, dan mekanisme untuk mengesahkan hasil, kini menjadi kawasan tumpuan baru bagi pengawal selia. Di kebanyakan negara Eropah, pendirian rasmi terhadap pasaran ramalan ialah ia dianggap sama ada sebagai perjudian haram atau instrumen kewangan tanpa lesen, memandangkan tiada kerangka pengawalseliaan yang wujud lagi. Banyak bidang kuasa Eropah telah mengambil langkah untuk menyekat akses kepada Polymarket, termasuk Jerman, Belgium, Portugal, Switzerland, Romania, Netherlands dan Poland. Pasaran-pasaran ini telah berhujah bahawa platform tersebut menawarkan perkhidmatan perjudian tanpa lesen. Malta boleh menjadi pasaran Eropah pertama yang menghasilkan kerangka khusus untuk pasaran ramalan. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Kambi Announces 2025 Annual Report and Accounts

(AsiaGameHub) - The firm announced €162 million in revenue, expanded its partnership network, and obtained key regulatory approvals—including those supporting market launches in Nevada and Brazil. Press release: Kambi today published its 2025 Annual Report, which includes its Sustainability Report. Key highlights for Kambi over the year include: Revenue of €162.0 million and adjusted EBITA (acq) of €17.6 million Signed multiple Turnkey Sportsbook partnerships, including with LCKY Group and the Ontario Lottery and Gaming Corporation Expanded the reach of Odds Feed+ through several new partnerships, such as Coolbet, FDJ United, and Super Technologies AI-driven trading continued to grow, accounting for 48 percent of bets in 2025 Secured licensing approval in Nevada, paving the way for Kambi to deliver its solutions in Las Vegas and across the Silver State Launched with multiple partners on the first day of regulatory implementation in Brazil This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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GR8 Tech Named Best Sports Betting Provider in Central and Eastern Europe for Second Consecutive Year iGame

GR8 Tech Named Best Sports Betting Provider in Central and Eastern Europe for Second Consecutive Year

(AsiaGameHub) - The firm has received recognition in the Central and Eastern European market during the GamingTECH Awards 2026. Press release.- GR8 Tech has secured the title of Best Sports Betting Provider in Central and Eastern Europe at the GamingTECH Awards 2026, further solidifying its status as a premier sportsbook technology partner within the region. Having claimed the same award in 2025, this recent accolade highlights the company's sustained excellence and ongoing advancements in its sportsbook platform. Dinos Doxiadis, head of sportsbook at GR8 Tech, remarked: “This honor is particularly significant as it arrives when operators are demanding more from their sportsbook solutions. They require high performance during peak traffic, greater autonomy in trading and promotional activities, and a product that facilitates rapid adaptation to changing market demands. These are the areas where we have concentrated our investments, particularly with the upcoming World Cup.” As operators brace for increased event-driven traffic, intensified competition for player acquisition, and heightened expectations regarding in-play betting and user engagement, the caliber of sportsbook technology is increasingly critical. GR8 Tech is addressing these needs by enhancing the manageability and scalability of its sportsbook, while improving its ability to turn player interest into revenue. For GR8 Tech, this award serves as further validation that its sportsbook strategy is yielding results. With the World Cup on the horizon, the company remains dedicated to providing operators with a more robust product for the year’s most significant betting event, with further updates to the sportsbook expected in the near future. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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